Wesley's STCCG card of the day #352

Hi, folks,

even though I'm away I won't let you down completely, here's an Event which I hope you found (stop doing author searches when looking for the COTD - check for the title ;-) )


Event, rare QC.
Plays on table. Each turn, you may store one hand card here (may be returned to hand at any time). If destroyed, shuffle stored cards and place group on top or bottom of draw deck.
"Alien information storage device salvaged from John Doe's escape pod. Uses a chemically based system for molecular energy encoding."
One of these "protect your hand cards" gadgets that have lately become quite popular in that other card game (by Wot$). The uses of these devices are often not too readily apparent, but we'll see...

1) Against people using Masaka, TAK and Warp bubbles. Get one card out of their reach each turn. This can be especially cool against TAK as you'll get to save your good cards first and if you're smart you'll always store the card you just had to show (unless you don't mind losing it) and this keep your opponent guessing blindly.
Against the Warp bubble, the difference between losing six cards and only losing three can very well be deciding. And for the Masaka thing - what better storage place can you imagine for a Devidian Door?
(Actually, a smart opponent can overcome this with Masaka and a Kevin. On your turn, Kevin the capsule. If its owner quickly takes back the Door, Masaka him. If not, do nothing. He's screwed either way)

2) Against Subsection Q Paragraph 10. For those people who just love large hand sizes and surprising 20-card plays.

3) Against opponents with a bad memory: Combine it with Alien Probe...

4) Similar theme: Defence against Life-Form scans. Is that thing down there a Kevin or a Mot? ;-)

5) As a last resort against running out of cards. If you have a decent crew on the table and risk running out of cards before getting 100, just throw a few cards into the capsule and then Kevin it yourself. Gets you the necessary turns. (Highly interesting if you want to go through your deck quickly with a Traveler while playing your table cards more slowly. Recycle the ones you didn't need and increase your options.

Granted, neither of these uses is particularly powerful, but which other card has five sensible applications?

Favorite combo(s):
Ratings for :

Wesley's rating:                6.0
Allen's rating:                 7.5
Cole's rating:                  1.0
Cpt. Stasis' rating:            8.5
Data's rating:                  8.5 
Drew's rating:                  7.9
Gowron's rating:                4.9
Hal's rating:                   8.0
Jack's rating:                  9.0
Locutus' rating:                8.0
Mot's rating:                   4.0 (*)
Nanite's rating:                8.0
Nog's rating:                   6.0
Nouwa's rating:                 7.0
Picarde's rating:               ---
Q's rating:                     3.5
Rothspar's rating:              7.0
Tania's rating:                 7.5
Tebok's rating:                 7.5
Tony's rating:                  8.5
AVERAGE RATING:                 6.7

(*) Quote: "I'll admit this is a fairly useless card. (And whatever you do, DON'T quote me on that!) ;-)"
Mot, you should by now know that "don't quote me" gives you the highest probability of getting quoted ;-)

Please direct all email concerning card of the day to: crusher@kiss.de

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Wesley Crusher
Temporarily immortal STCCG Lord

"A couple of lightyears can't keep good friends apart"