a major theme in most games is affecting card play and one of the few STCCG cards that does this is
1) Try to improve a lousy hand of yourself. Ho-hum, who is playing such a bad deck anyway ? Useful however, if you can't seem to draw your only Red Alert in a tournament situation.
2) Spoil a GREAT hand of your opponent.
This one is OK, but you need to know a time your opponent is holding good
cards. Of course, a grin might sometimes hint at a good draw.
The major use, however, is to nullify a Betazoid Gift Box. (Yeah, and that's the only way to do so.) A deck like mine that relies on a fast first mission and then on BGB'ing the urgently needed cards for solving the second can be crippled by the use of this card. Note that you always get a chance to use it, as I won't be able to play more cards (except Interrupts) in a turn I used the Gift Box and your turn is next. (Horga'hn does of course upset this, but with both artifacts already found you're lost anyway...)
OH, BTW (by Lore): A few more ways to tell your opponent has a good hand:
Wesley's rating: 5.5 Conner's rating: 5.0 Habib's rating: 5.5 Phil's rating: 6.0 Lore's rating: 7.2 Owen's rating: 4.7 Ian's rating: 3.1 Jack's rating: 7.2 Jason's rating: 5.0 GoOski's rating: --- ---------------------- AVERAGE RATING: 5.5
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