Wesley's STCCG card of the day #243

Hi, folks,

here's a peacemaker:

Classic COTD #3


Ship, Federation, rare.
Range 9
Weapons 8
Shields 9
Holodeck, Tractor Beam, requires 1 Command (*), 2 Staff (+).
"The fifth Starfleet ship named Enterprise, launched in 2363. Built at the Utopia Planitia shipyards orbiting Mars."
It is big, it is bad and it cannot usually attack. But this is not the point here anyway. The Enterprise is the ship for mission-oriented decks. Here's why:

- It's fast. 9 range is the best you can get without AU crew.

Speed chart to translate range into probabilities to bridge a gap of

           2 cards   3 cards   4 cards
Range 03   00.55     00.00     00.00
Range 04   04.42     00.01     00.00
Range 05   19.36     00.17     00.00
Range 06   49.38     01.26     00.00
Range 07   78.33     05.97     00.05
Range 08   94.39     19.04     00.38
Range 09   99.28     42.10     01.86
Range 10  100.00     67.80     06.73
Range 11  100.00     86.80     18.11
Range 12  100.00     96.22     37.07
Range 13  100.00     99.32     59.64

(really valid only for Fed or Rommie ships, I assumed you do not seed Warped Space, but your opponent might do, the error margin is around 2% if this is not true)

The interesting thing is that you gain a huge jump in 3-card flights at range 9 and this shows in gameplay as a big speed boost. (You get another one of these jumps from 9 to 10, so the Decius also greatly benefits from this speed increase.)

- It has good defense. It is not easy to destroy, period. And that's what counts if you want to play a fast mission-solver. Add Nutational shields and two ENGINEER and you are proof from direct Borg hits. And no un-enhanced non-AU ship can damage it.

- It has high weapons. Just to discourage Klingon K'Vort-Fleets from attacking, as they'll nearly always lose a ship from a weapons 8 shot unless enhanced.

- A holodeck is fun for space-only decks. Try with Paul Rice & Co.

- And a tractor beam is a plain must. Radioactive Garbage Scows can prove really nasty.

- The crew requirements are standard for a large ship, and easy to meet with a Fed deck. Plus, the two extra stats points beyond the basic Galaxy have been put in the best possible place.

Oh, weaknesses? No Captain's Log benefit, but who needs that on this ship?

Favorite combo(s):

- Any amount of Bridge crew on the Enterprise.

Ratings for : U.S.S. ENTERPRISE

Wesley's rating:                9.1701
Cole's rating:                  8.0
Conner's rating:                7.0
Data's rating:                  9.0
Q's rating:                     7.5
Ranger's rating:                8.0
Tania's rating:                 ---
Tony's rating:                  9.0
Jack's rating:                  8.8
Nanite's rating:                7.0
Ray's rating:                   8.5
Nouwa's rating:                 8.0
AVERAGE RATING:                 8.2

Please direct all email concerning card of the day to: crusher@kiss.de

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Wesley Crusher, the new STCCG Lord

"A couple of lightyears can't keep good friends apart"