let's have a look at a card they shamelessly copied from Magic:
Obviously, the less cards you have in hand, the less anyone is going to see by means of this. Also, the fewer surprises your deck contains, the better for you. So decks with few interrupts but fast cardplay benefit most from this card.
So you'll need a Red Alert to start with and then a deck that's heavy on per- sonnel, ships and equipment. Sounds like a Klingon or Romulan deck to me. (The Feds have such good Personnel that you can probably play with quite a low number of them)
Best application is obviously a Klingon attack deck with lotsa small ships.
This also has the advantage of not needing to be very fast (your opponent won't get to do anything), so you are not in dire need of a Traveler which in turn helps keeping your hand size low. Result: You always know when it's safe to play a key event (no Uxbridge) or Interrupt (no Amanda).
Then of course, there's the infamous Telepathic Alien Kidnappers / Alien Probe Combo. So much has been written about it, I won't repeat it here. Just our house rule for that one: When both cards are in play, you get to turn your cards face down and shuffle before each guess. Then cards are placed openly again. (So it still remains a guess!) However, there still is a huge advantage as you can always guess the most common card type or the one that could hurt you most.
Wesley's rating: 5.0 Lore's rating: 8.2 Owen's rating: 7.0 Ian's rating: 4.5 Jack's rating: 5.0 Jason's rating: 8.0 Cole's rating: 6.0 Mark's rating: 4.0 Movar's rating: 7.5 Serge's rating: 7.0 Ted's rating: 4.0 Andrew's rating: 6.0 ---------------------- AVERAGE RATING: 6.2
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Wesley Crusher, the new STCCG Lord
"A couple of lightyears can't keep good friends apart"