this one is almost a spoiler card:
The Traveler Library of Alexandria (+) Anti-Time Anomaly Armageddon (-) Kivas Fajo Ancestral Recall Goddess of Empathy In the Eye of Chaos (+) Red Alert! Fastbond Thought Maker Jester's Mask Distortion of S/T Continuum Time Walk (-) Horga'hn Time Vault + several Twiddles (almost) Palor Toff Regrowth (-) Betazoid Gift Box Demonic Tutor (+) (list probably not complete)
Now the Magicians among you will notice that almost all of these cards are out of print. Seems Decipher had a faible for spoilers.
And just because the Traveler is such a staple, I'd rather not tell you what it can do (obvious), but a few things you should think about:
- You get a lot of extra cards. So you must find a way to play them, or they won't do you much good. As your regular card play is only one card each turn, you need card play enhancers. Interrupts are a good addition to a fast deck, as they play for free, but make sure their effect is worthwhile. Red Alert is a classic, but if you have too many Events, you will be in trouble. Six events in a 30-card draw deck is enough. With the Traveler and one Kivas Fajo you only get between 10 and 23 turns in a game, at about 15 average (11-13 if you also have a gift box.) With these figures, it's obvious that six events is the upper limit. And don't forget the Devidian door as a means of getting a card into play.
- Make sure your deck can reach 100 points in those 15 turns, especially
if you intend to go to an official tourney where card exhaustion
victories are only half points.
- You can play the Traveler on your opponent. This will not happen very
often, but it is possible. And if you have a small lead, he's got 4 cards
remaining and you have a Traveler and a Temporal Rift, do just that! Play
the Traveler at the next opportunity and use the rift to make sure his
key crew doesn't solve any missions.
- Same thing the other way round. I sometimes Uxbridge my own Traveler if
I need an extra turn to get ahead or go beyond 100 points before
exhausting my deck.
- The Traveler is a card that helps you only if you can keep it in play.
Uxbridges sent against him are prime-time Q2 targets!
- If you are lucky enough to get both the Traveler and Red Alert in your
opening hand, play the Traveler first. One-card advantage.
- He gets more effective if you keep your draw deck small (35 or less).
If you have a larger draw deck, you might be better off with several
Kivas Fajos. Drawing probability for Traveler is too low and having
several of them is not an advantage (not cumulative).
- You might run into Thought Fire. Consider this fact when selecting crew
members.
- And lastly the Static Warp bubble countering effect turns the one-card
advantage into a two-card advantage. Awesome card.
- Traveler + Red Alert. A classic and a staple, but incredibly effective.
Wesley's rating: 9.5 Cole's rating: 8.0 Conner's rating: 8.0 Data's rating: 8.5 Q's rating: 7.5 Ranger's rating: 9.0 Tania's rating: 7.5 Tony's rating: 9.0 Jack's rating: 6.5 Nanite's rating: 8.0 Ray's rating: 6.0 Nouwa's rating: 9.0 Rothspar's rating: 7.0 ---------------------- AVERAGE RATING: 7.8
Visit the Web Pages!
http://www.worldonline.nl/~ldp/COTD.html
(for best indexing - all cards crosslinked)
http://wizlink.iserver.com/conner/stccg/COTD.html (great Graphics, plus the strategy webboard)
With all back issues from #1 up to today !
Wesley Crusher, the new STCCG Lord
"A couple of lightyears can't keep good friends apart"