let me finish off that last piece of the Classic business. Some of you might get to miss this longest-running subset in COTD, but this won't be the last ever subset... Oh, speaking of subsets - how about Internet Expansion III? With all these Dream cards floating around, we could as well do that.
Rules?
Easy. Send me up to four card ideas, complete with game effect, lore, title, and whatever else is needed. Listings in COTD format greatly appreciated. I'll sort out the best 15, add 3 ideas of mine and send everything to my raters for voting on the top 8. They will then be COTD #333 to #340.
Everything from the scope of the new contract (TNG, DS9, VOY and First Contact) is fair game except for basic versions of main characters. Please don't bore me with the 37th Miles O'Brien variation or the 24th Janeway. AU versions of those characters are however fine, just please be a little creative. Oh, and not another version of the DS9 station or the Voyager either, okay?
The results of your creative efforts should arrive here until the release date of COTD #325.
But back to issue #316...
Classic COTD #25 (the last one)
So much for what you can plan to do with good old Palor. But he's also great in those situations you cannot exactly plan for. So, for example, why include an extra outpost just for the case you might lose your original one when Palor can do the same job, just better? Or what if your best ship is sent to the trash by a Supernova? Same answer, and you can do it all with a card that still has a good use if neither of these unplanned nasties come your way. Just keep an Amanda handy if you really want to rely on Palor, otherwise you might find yourself on the wrong end of a Countermanda card.
And Palor vs. Res-Q? Palor cannot get back personnel. But if you have once used Res-Q, he can. Just get the Res-Q and then the personnel. So if the question is which one you want to duplicate in your deck, the answer should be easy.
One last point: Palor is an Interrupt so he costs you no card play and thus no turn. Just don't forget that there's one thing that's however not possible: Using Palor to get an Amanda you need to counter that nasty Interrupt your opponent just played.
I once made a card of myself. The first version read
CMDR. CRUSHER
Personnel, Federation, rare.
OFFICER, ENGINEER, Computer Skill x2, Gain 2 points for each card you
play. Command Star (*), AU Icon. 6/9/5.
Why is this card horribly broken? (Solutions by email, and those of you who have seen this question back around #150, don't spoil it for the others, please)
Wesley's rating: 9.8 Cole's rating: 6.6 Data's rating: 8.8 Drew's rating: 9.6 Gowron's rating: 8.6 Hal's rating: 9.8 Jack's rating: 8.9 Mot's rating: 8.0 Nanite's rating: 6.0 Nog's rating: 8.0 Nouwa's rating: 8.0 Picarde's rating: 9.0 Q's rating: 8.0 Ranger's rating: 7.5 Rothspar's rating: 8.5 Tebok's rating: 8.0 Tony's rating: 7.8 ---------------------- AVERAGE RATING: 8.3
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Wesley Crusher
Primary member of the STCCG Players' committee
"A couple of lightyears can't keep good friends apart"