Wesley's STCCG card of the day #132


Hi, folks,

new day, new COTD:

VULCAN MINDMELD

Interrupt, uncommon.
Allows all Mindmeld personnel, at one location, to add to their skills. For one turn, add all of the skills of another personel who is present.
"Ancient Vulcan ritual which telepathically links minds to intimately share each other's thoughts and knowledge."
Another "Oops" card. Very useful if you need TWO of something but of course only have one. Just too bad you always need a Mindmelder to use it and this rather limits the uses of this cute little interrupt.

Quick Mindmeld index:

Feds:
Sarek (R): Not bad, lotsa Diplomacy.
Satelk (R): 1/3 of a Picard.
Dr. Selar (U): At least a Medical, always useful.
T'Pan (U): Double Science but nothing else. Note that she has Mindmeld only from Beta unlimited upwards. The older versions do not have that skill.

Klingons: Zip.

Romulans: Nil.

Non-aligned: Nada.

So this should go in every Klingon and Romulan deck, shouldn't it :-) ? No, seriously. Two decent personnel can make use of a mindmeld. So it's de- finitively worth considering if you have both in play (2 Datas and 2 Picards at one location for that turn?) and somewhat useful if you have at least one of them. However, you can never rely on it, as there are far too many ways of rendering it useless. Besides Amanda, all things that somehow stop a crew are equally effective, so the best use of it is against a Dilemma that would otherwise affect you.


Favorite combo(s):
Ratings for : VULCAN MINDMELD

Wesley's rating:             5.5
Lore's rating:               7.3
Owen's rating:               6.2
Ian's rating:                5.0
Jack's rating:               6.8
Jason's rating:              6.0
Cole's rating:               4.8
Mark's rating:               6.0
Movar's rating:              4.0
Serge's rating:              7.0
Ted's rating:                4.3
----------------------
AVERAGE RATING:              5.5

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LLAP,

Wesley Crusher, the new STCCG Lord

"A couple of lightyears can't keep good friends apart"