here's an Anti-stall card:
How to use: Against a stall deck, you will have trouble the very moment you leave your outpost to do anything. So just collect a crew there (A Kivas Fajo and a few Palors help, as do the Traveller and Red Alert). You can solve the mission at your outpost location, there is no way to counter this. (Good to have a Betazoid Gift Box there) Now with two ships at your outpost, play Goddess, solve one mission that MUST BE ADJACENT to your outpost location, fly back, (that's why you need the close mission, otherwise you run out of range) change ship, fly to other side, solve 3rd mission, win. Opponent cannot stop you, as no interrupts are allowed and as it is not her turn, you won't need to fear battle. Add a Horga'hn to the 2nd mission for extra safety (extra turn). Remember, you are faster - a stalling opponent hurts her own speed. (Hi Habib, wanna play against a slightly modified BLUE LIGHTNING?)
BIG CAVEAT: When trying this keep a Q2 as backup. Otherwise the staller smiles and throws a Kevin. Remember, she cannot Amanda your Q2. (Goddess prohibits this!)
Wesley's rating: 7.5 Conner's rating: --- Phil's rating: 6.0 Mike's rating: 6.2 ---------------------- AVERAGE RATING: 6.9
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Wesley Crusher, the new STCCG Lord
"A couple of lightyears can't keep good friends apart"