let's today take a look at one half of the most talked-about killer combo:
So there is the tradeoff between the number of cards you get to remove from your opponent's game and the power of these cards. With TAK your best bet is to concentrate on one of the more commonly used card types (Personnel or Event) and to try to deny your opponent one of these card types. With SWB, you can just hope to keep it in play long enough to remove all choice of which card to play.
Now of course, clever players have devised a killer combo using TAK and a- nother event named "Alien Probe". They use the Probe to expose their opponent's hand and the TAK to steal the best card each turn. In spite of this having been declared legal by Decipher in friendly play, this combo has been outlawed for tournament play.
Our group here didn't take that approach to it, but we went by the card text.
The house rule is now: When targeted by TAK, you are allowed to shuffle your
hand and present it to the owner of TAK face down. This even applies when
Alien Probe is in play, though the whole hand must be uncovered again after
With this rule, there is still an advantage to the combo (you see what card types are most common or most dangerous on the hand), but it is not as devas- tating.
A nice summary for this card comes from Bryan, and I think I couldn't say it
much better, so Bryan -
> What's up, Wes?
could you take over for a sec?
> eh for the TAK, yes. Sorry my group has outlawed this card. It makes a good
> Kevin Ux "sucker". Gets rid of KU for other, more destructive events.
Thanx a lot. People always panic over this card...
Wesley's rating: 7.5 Jon's rating: 8.6 Allen Castaban's rating: 7.5 Tim Kwong's rating: 8.5 Habib's rating: 7.0 Bryan's rating: 6.5 Jeff's rating: 9.3 Holt Kernodle's rating: 9.0 Simon's rating: 9.5 Data's rating: 6.7 Jason's rating: 7.0 ---------------------- AVERAGE RATING: 7.9
TACHYON DETECTION GRID: 3.0
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Wesley Crusher, the new STCCG Lord
"A couple of lightyears can't keep good friends apart"