Wesley's STCCG card of the day #42
yesterday's trekdinner was a bit long, so you had to wait a day longer for
the answer to life...
and the burning question...
What is the WORST card in Star Trek: CCG?
Well, the answer is:
TACHYON DETECTION GRID
Must have at least four of your ships in play to use. Play on any cloaked
ship to detect its presence. Ship is forced to de-cloak for rest of turn.
"Network of active tachyon beams between many ships. Devised by
Lt. Commander Geordi La Forge in 2368 to detect cloaked vessels."
Ho-Hum. So where do I start analyzing here? Obviously this card has two fa-
cets worth reviewing. A prerequisite and an effect. Let's ignore the prerequi-
site for a moment and look at the effect: One ship is forced to de-cloak for
rest of turn. What can I do with it? Yep, I can attack that ship, provided
neither of the player plays Feds (If I do, I cannot attack, if he does, what
cloaked ship?). Also, at least one of us must be a Klingon player, as Rommies
cannot attack other Rommies. So to get a chance of using this, we must have
one out of the K/K, R/K or K/R combinations. Even if all nine affiliation
combinations had the same probability, this would work out to a 67% chance of
the card having NO EFFECT AT ALL! (Actually, it's worse - Most people play
So let's think of not attacking but playing an interrupt (or event) that can
not affect cloaked ships:
- We could use Warp Core Breach(R), but he has an
ENGINEER aboard, pretty sure. Nah.
- Neural Servo Device(U)? Works only on
non-aligned ships, so no cloaking device.
- Incoming message(U)? Why not wait
until he de-cloaks to attempt a mission - He'll be much further away from the
- Temporal Rift(U)? This is a natural event, so you can play
it on the cloaked ship.
- Rogue Borg(C)? Again, I can wait; it doesn't really
matter when my opponent loses a few turns and personnel - he cannot attempt a
mission before I get him.
- Disruptor Overload(C)? Once again - wait.
- Ship Seizure(C)? Hey - cloaked ships are not empty!
- Time Travel Pod(R)? Again - patience, your time will come!
So isn't there anything we could do? Sorry? What did you suggest here?
So let me summarize: We have a card that allows us to use a Plasma Fire on
a cloaked ship. Great.
Now let's take a look at the cost: We need four ships in play. So that means
we need five or six in the deck to get them out. Six ships? Anybody playing
with more than four? Doh. Add a card slot in your deck that could be used for
something sensible (like a Temporal Rift, if you don't have any better ideas)
and you're stuck with four useless cards (2 ships + the Grid + the Plasma
But I won't discourage anybody from using it, as long as he plays against
- You didn't expect me to write anything here, did you??
- On second thought: Four of them in my opponent's deck.
Ratings for : TACHYON DETECTION GRID
Wesley's rating: -9.999 (Sorry, 1.0 of course)
Jon's rating: 4.1
Allen Castaban's rating: 2.0
Tim Kwong's rating: 1.0
Habib's rating: 1.0
Bryan's rating: ---
Jeff's rating: 0.3 (Guess we should say 1.0 here, too)
Holt Kernodle's rating: ---
Simon's rating: ---
Data's Rating: 6.7 (Huh?)
Jason's Rating: 1.5
AVERAGE RATING: 2.3
Please direct all email concerning card of the day to:
Wesley Crusher, the new STCCG Lord
"A couple of lightyears can't keep good friends apart"