Wesley's STCCG card of the day #42
Hi, folks,
yesterday's trekdinner was a bit long, so you had to wait a day longer for
the answer to life...
the universe...
and the burning question...
What is the WORST card in Star Trek: CCG?
Well, the answer is:
TACHYON DETECTION GRID
Interrupt, common.
Must have at least four of your ships in play to use. Play on any cloaked
ship to detect its presence. Ship is forced to de-cloak for rest of turn.
"Network of active tachyon beams between many ships. Devised by
Lt. Commander Geordi La Forge in 2368 to detect cloaked vessels."
Ho-Hum. So where do I start analyzing here? Obviously this card has two fa-
cets worth reviewing. A prerequisite and an effect. Let's ignore the prerequi-
site for a moment and look at the effect: One ship is forced to de-cloak for
rest of turn. What can I do with it? Yep, I can attack that ship, provided
neither of the player plays Feds (If I do, I cannot attack, if he does, what
cloaked ship?). Also, at least one of us must be a Klingon player, as Rommies
cannot attack other Rommies. So to get a chance of using this, we must have
one out of the K/K, R/K or K/R combinations. Even if all nine affiliation
combinations had the same probability, this would work out to a 67% chance of
the card having NO EFFECT AT ALL! (Actually, it's worse - Most people play
Federation).
So let's think of not attacking but playing an interrupt (or event) that can
not affect cloaked ships:
- We could use Warp Core Breach(R), but he has an
ENGINEER aboard, pretty sure. Nah.
- Neural Servo Device(U)? Works only on
non-aligned ships, so no cloaking device.
- Incoming message(U)? Why not wait
until he de-cloaks to attempt a mission - He'll be much further away from the
outpost then!
- Temporal Rift(U)? This is a natural event, so you can play
it on the cloaked ship.
- Rogue Borg(C)? Again, I can wait; it doesn't really
matter when my opponent loses a few turns and personnel - he cannot attempt a
mission before I get him.
- Disruptor Overload(C)? Once again - wait.
- Ship Seizure(C)? Hey - cloaked ships are not empty!
- Time Travel Pod(R)? Again - patience, your time will come!
So isn't there anything we could do? Sorry? What did you suggest here?
So let me summarize: We have a card that allows us to use a Plasma Fire on
a cloaked ship. Great.
Now let's take a look at the cost: We need four ships in play. So that means
we need five or six in the deck to get them out. Six ships? Anybody playing
with more than four? Doh. Add a card slot in your deck that could be used for
something sensible (like a Temporal Rift, if you don't have any better ideas)
and you're stuck with four useless cards (2 ships + the Grid + the Plasma
Fire).
But I won't discourage anybody from using it, as long as he plays against
me :-)
Favorite combo(s):
- You didn't expect me to write anything here, did you??
- On second thought: Four of them in my opponent's deck.
Ratings for : TACHYON DETECTION GRID
Wesley's rating: -9.999 (Sorry, 1.0 of course)
Jon's rating: 4.1
Allen Castaban's rating: 2.0
Tim Kwong's rating: 1.0
Habib's rating: 1.0
Bryan's rating: ---
Jeff's rating: 0.3 (Guess we should say 1.0 here, too)
Holt Kernodle's rating: ---
Simon's rating: ---
Data's Rating: 6.7 (Huh?)
Jason's Rating: 1.5
----------------------
AVERAGE RATING: 2.3
Please direct all email concerning card of the day to:
blohmer@pips11.informatik.uni-mannheim.de
LLAP,
Wesley Crusher, the new STCCG Lord
"A couple of lightyears can't keep good friends apart"