Wesley's STCCG card of the day #111


Hi, folks,

can you say "useless"? I knew you can. Can you also say

WARP CORE BREACH

Event, rare.
Plays on any ship, except Borg ship. Ship explodes at end of owner's next turn unless ENGINEER aboard by then. Discard after use.
"In warp propulsion systems, if the magnetic confinement filed collapses, matter and antimatter collide causing the ship to explode."
Oops, RARE ??? And EVENT ??? They didn't mean this, did they ? Granted, it's one of the few cards that have dilemma-like effects without actually being a dilemma, but it's so WEAK!

As an interrupt, not costing you an entire turn, this might have been nice. Nonetheless, quick analysis what you CAN do with it:

1) Throw it on an empty ship at an outpost. If your opponent does not have any ENGINEERS ready, she's probably going to lose that ship. Good against decks with few ships.

2) Throw it on an empty ship at a mission location to stall. Check before that your opponent still has need to ever leave that location again (i.e. cannot reach 100 by just solving the present mission.

3) Throw on an empty (or poorly manned) ship, then Temporal Rift it. BOOM. (Took two cards and a turn, however.)

Neither of these seems too great to me. Nah. Better add something else to my deck.


Favorite combo(s):
Ratings for : WARP CORE BREACH

Wesley's rating:                2.0
Conner's rating:                Doesn't have
Habib's rating:                 1.5
Phil's rating:                  4.0
Lore's rating:                  5.8
Owen's rating:                  4.7
Ian's rating:                   4.6
Jack's rating:                  7.0 (But you've been rating the wrong card!)
Jason's rating:                 4.5
GoOski's rating:                ---
----------------------
AVERAGE RATING:                 3.4

Jack obviously got confused with Plasma Fire, as he commented about not having SECURITY... (I did not calculate his rating into the average)
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LLAP,

Wesley Crusher, the new STCCG Lord

"A couple of lightyears can't keep good friends apart"