still hungry ? Grumble... Guess I have no alternatives than present you another helping of your favorite posting series:
Also, we might see one or the other Combat Vessel (8/8/6 for 2 staff) or Mercenary Ship (7/7/7 and a really crappy ability for 2 staff.)
The results are quite nice: You take that thing as if it were yours. What to do with it now ?
5) Move it somewhere your opponent does not want to have it. Two turns gained, but nothing else.
4) Have the crew run into some nasty Dilemmas they can't overcome.
3) Attack one of your opponent's ships. Probably damaging at least one of them if not both...
2) Move it somewhere sensible (location with opponent's ships) and start an auto-destruct sequence. One killed, perhaps some more damaged.
1) Move it just where your opponent wanted to go and solve the mission there.
Points + possible Artifact(s) + still the chance to do (2) after it !
And the probability of your opponent having 2 SECURITY isn't too high, too,
as no Dilemma absolutely needs more than one of them (Yes, Chalnoth can
be beaten by 3 SECURITY, but also by any 41+ Strength.) So even mega-team
players will probably start moving with one Security.
Weakness: Still too few non-aligned ships. Otherwise it would have been a game-breaker.
Wesley's rating: 6.5 Lore's rating: 6.7 Owen's rating: 4.2 Ian's rating: 2.0 Jack's rating: 6.0 Jason's rating: 4.0 Cole's rating: 3.5 Mark's rating: 5.0 Movar's rating: 7.0 Serge's rating: 6.0 Andrew's rating: 5.5 Ted's rating: 4.4 ---------------------- AVERAGE RATING: 5.0
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Wesley Crusher, the new STCCG Lord
"A couple of lightyears can't keep good friends apart"