Wesley's STCCG card of the day #41


Hi, folks,

everybody is getting crazy about that new expansion to that other CCG, but this should not stop me from posting a new card (though I am wading in booster wrappers, too :-) )

If I am right, we haven't had a ship in ... well a long time, so today's is:

HUSNOCK SHIP

Non-aligned ship, uncommon, universal.
Range 6
Weapons 9
Shields 12
Requirement: *++
Holodeck, Tractor Beam
"With a single thought, Kevin Uxbridge killed the entire Husnock race (150 billion lives) everywhere in the universe. Their powerful ships remain."
With this ship comes a great advantage (Shields 12), a possible advantage (Holodeck; great for Klingons and Romulans) and a major disadvantage (Range 6). So we have a card that will be incredibly useful for some strategies and devastating to others.

Let's first look at the decks this card will not fit. A prototype for this is my Federation-only tournament deck built for maximum speed. With a range of 6 most moves will be 2 or even 1 location only, so a trip from on end of the spaceline to the other will easily cost me 8 turns I do not have in a speed deck. To summarize, any deck built on speed or any deck designed to counter speed decks will not benefit from a Husnock Ship.

However there is a deck type that can make a devastating use out of a single Husnock. I call this the "25-0" deck. This style of play requires lots of Dilemmas and battling and piles of cards designed to slow down the opponent so she won't solve any mission. Normally I build such a deck around Romulans and Space missions so I can make use of Holo personnel. Required cards are Crosis(R), 4 to 7 Rogue Borg(C), Lore returns(R) and Kurlan Naiskos(R). A Supernova(R) and a Tox Uthat(R) don't hurt, either. Alternatively and less riskily you can supply a Bynars' Weapon Enhancement or two. My personnel is strongly supplemented by non-aligned folks with high Integrity so I can throw in a Q to get my Kurlan Naiskos. The Idea behind it is: Solve the Q'ed mission with the Naiskos underneath (25 pts), use it on the Husnock for Weapons 27 and simply shoot at everything that starts moving. Unless the opponent has mul- tiple shield enhancers, she'll lose a ship every turn. If all goes well I manage to sneak a RB force into her outpost or Supernova it away, removing her from the game.


Favorite combo(s):
Ratings for : HUSNOCK SHIP

Wesley's rating:                6.0
Jon's rating:                   5.0
Allen Castaban's rating:        7.0
Tim Kwong's rating:             9.0
Habib's rating:                 7.0
Bryan's rating:                 commented on it, but forgot the rating...
Jeff's rating:                  7.3
Holt Kernodle's rating:         8.0
Simon's rating:                 9.0
Data's rating:                  7.9
Jason's rating:                 6.5
----------------------
AVERAGE RATING:                 7.27

Remember to log in tomorrow, for #42, the answer to life, to the universe and to the question of questions!

Please direct all email concerning card of the day to: blohmer@pips11.informatik.uni-mannheim.de


LLAP,

Wesley Crusher, the new STCCG Lord

"A couple of lightyears can't keep good friends apart"