today I am getting really lazy and to save some typing, let's use a card with a really short name:
While the requirements are the hardest for any dilemma, this card vastly lacks on the effects side. At best, this can slow my opponent down by two or three turns, but not in a way as predictable as say a Rogue Borg(C).
The best use for this card IMHO is using it as a great dilemma-nullifier under a location you intend to visit with a large crew. Play Q there last so there will not be any other dilemma encountered first and you will know exactly what to expect.
When arranging the spaceline I tend to isolate my opponent's ships on one
side and all the missions he can still complete on the other, making sure
the outpost is also far away from any of my opponent's missions.
Not a card for any deck, but a nice surprise anyway...
Wesley's rating: 6.5 Jon's rating: 8.5 Allen Castaban's rating: 10.0 Tim Kwong's rating: 8.5 Jason's rating: 9.0 Habib's rating: 7.0 ---------------------- AVERAGE RATING: 8.2
Wesley Crusher, the new STCCG Lord
"A couple of lightyears can't keep good friends apart"