Wesley's STCCG card of the day #279
Hi, folks,
as I said, no more QC cards until they atually come out, instead:
LWAXANA TROI
Personnel, Federation, rare.
Integrity 7
Cunning 8
Strength 3
V.I.P., Empathy x2.
"Betazoid mother of Deanna Troi. Daughter of the Fifth House, Holder of
the Scared Chalice of Rixx, Heir to the Holy Rings of Betazed."
This card, in black border or WB Alpha, is a somewhat valuable
collector's item, because of the "Lwaxanna" misprint (which also occurs
on the Wind Dancer card in these two editions).
For game value however, I could imagine better cards. Like Tam Elbrun,
who, for example, has three less attribute points on the one hand but gets
me an extra Honor and the ability to use a Captain's Log on Gomtuu. So
let's not stick too much with the actual Lwaxana (whose greatest asset is
Majel Barrett on the picture) but take a quick delve into one of the more
complex skills in the game: Empathy. If I am right there is no skill
mentioned that often outside the context of mission requirements, but
nearly all of these cards are AU. Before that, Empathy was merely a skill
useful in some specialized deck constructs.
But now we have:
- Gomtuu, the only (pre-QC) ship whose crew requirements are not measured
in staff stars and AU icons. Instead you need Empathy x2. And with the
special "hurling" ability of Gomtuu this is not a negligible use for
double Empaths like Lwaxana and Tam Elbrun.
- Wolf. Not a great card but a Genetronic Replicator for Empaths. Merely
a support card for Empathy decks.
- Eyes in the Dark. A last resort card when faced with a nasty Dilemma
you could almost overcome. Doesn't require double Empathy so we might
use one of the more versatile single Empaths here (like Devinoni Ral)
- Two-Dimensional Creatures. A threat to any Empathy-dependent deck. You
might want to add an extra ship just in case you hit this one.
- Cardassian Trap. One of the few Dilemmas that actually require a skill
and not a classification. And who plays Empaths unless required by their
missions?
- Frame of Mind. Cure with 3 Empathy? Sounds a lot like "don't cure at
all" to me. Unless you're playing a deck with double Empaths in which
case you might actually have a chance to get by this big crewmember
paralyzer.
- First Contact. A mission for Deanna, not Lwaxana. She has all the
required skills on her own.
- Investigate Sighting. Either you play with double Empaths or you use it
as a Romulan (though not really great) mission. I'd rather forget about
this one, there are better 35-pointers.
In total there are a few reasons to include an Empath in your deck
(Cardassian Trap, Eyes in the Dark). But there is very little reason to
use any double Empath unless you really count on a certain personnel and
fear Frame of Mind (rarely played) or want to use Gomtuu as a Spaceline
blocker.
So Lwaxana doesn't make the cut. Much less with Maques and Tam Elbrun
showing her how better double Empaths look like.
(One little QC card however works in Lwaxana's Favor: That guy who
cannibalizes female Empaths to enhance his Diplomacy - forgot his name;
He can benefit of the fact that Lwaxana will still retain one Empathy
when he's done draining.)
Favorite combo(s):
- Just forget this section for today.
Ratings for : LWAXANA TROI
Wesley's rating: 3.0
Allen's rating: 5.0
Cole's rating: 4.5
Data's rating: 6.0
Drew's rating: ---
Gowron's rating: 3.0
Hal's rating: 7.5
Jack's rating: 7.0
Lakanta's rating: 5.0
Nanite's rating: 2.0
Nouwa's rating: 5.0
Picarde's rating: ---
Q's rating: 7.0
Ranger's rating: 6.0
Ray's rating: 3.0
Tania's rating: 5.0
Tony's rating: 7.0
Wa'Qah's rating: 8.0
----------------------
AVERAGE RATING: 5.25
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LLAP,
Wesley Crusher, the new STCCG Lord
"A couple of lightyears can't keep good friends apart"