today's card is a dilemma that isn't really a dilemma but a nasty choice:
Second, use it as a quick push over the 100 limit. With three solved missions, you quite often get stuck at 95, so it would be nice to know a place where you can take the remaining five without risk. Of course you could do the same with a Particle Fountain, but this takes up a slot in your play deck instead of your seed cards.
Third and best, there is a deck type that works with this card. Just place a Sarjenka last (encountered first) at your outpost to somehow make five points with whatever crew (single Ensign Chump?). Stock 22 other Dilemmas to make your draw deck as small as possible. Next, just throw lots of RB, Temporal Rifts, Incoming Messages at your opponent so they won't be able to complete any mission. Add a few Kivas Fajos and Travellers to make your card play faster. This deck will obviously win 5-0 unless your opponent has lots of Amandas. Best about it is that you won't need more than one personnel card... Just imagined telling your opponent: "I will beat you with NO ships and only a Mot the Barber as Personnel" and keeping that promise. Nice surprise too for tournament finals if deck rebuilding is allowed between rounds.
Wesley's rating: 5.0 Jon's rating: 4.2 Allen Castaban's rating: 6.0 Tim Kwong's rating: 8.0 Habib's rating: 6.0 Bryan's rating: 5.5 Jeff's rating: 0.8 (Oh, 1.0, of course) Holt Kernodle's rating: 2.0 Simon's rating: 8.0 Data's rating: 2.7 Jason's rating: Doesn't have ---------------------- AVERAGE RATING: 4.84
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Wesley Crusher, the new STCCG Lord
"A couple of lightyears can't keep good friends apart"