Wesley's STCCG card of the day #363

Hi, folks,

363, magic number ;-) (Although I'd love to see even half that in new cards at once - see how expectations can go down...)


Dilemma, Planet, common QC.
To get past, Away Team must have Jenice Manheim OR android OR phaser OR disruptor OR 3 SECURITY.
"Dr. Manheim's laboratory deep inside a remote planetoid used a system of forcefields and targeting lasers to bar entry and protect a revolutionary experiment."
Well, I was tempted to write fORcefield and labORatORy, but I guess we had that joke befORe ;-) (Plexing for those of you who don't remember...)

Of course that's not the most promising start for a Dilemma. Five possibilities for overcoming is just more than a bunch, so this Dilemma doesn't look as great at first sight. At second sight, however, well, let's analyze. It's a wall Dilemma, meaning it's not that easily redshirtable. You just need some crew to get past. Now what helps ?

Jenice Manheim. Ho-hum. Never seen her played until now. Just seems she's not the favorite choice of moset players. And I understand that, at 0 skills she's not entirely the best choice. And her special ability is at best a mediocre Ressikan Flute counter (use Tijuana Crass against that).

3 SECURITY. How many ? Geez, most decks don't have that. Unless playing Feds, lean decks are happy to have 2 of every major classification, maybe 3 MEDICAL, but that's it. The Feds could just do it, 3 each ENGINEER, SECURITY, MEDICAL and SCIENCE. Or you play Madred...

Phaser or disruptor ? Yes, sure another thing I see played very rarely. Although it might be interesting to stock one now just to keep your opponent guessing wrongly for that Yuta. A few ability modifiers can work miracles against that card. But yet a better bet (for Feds): Tasha Alternate. The Phaser for precautions, the Leadership for nasties like Q and also a decent SECURITY. Might have to be taken into account.

Most probable way of getting by however is having an android. Or more than one. And Androids are good crew cards. So many players have them.

Thus: Bad Dilemma ? Nope. Combine with a Chinese Finger Puzzle and you can be sure to stop those Androids cold. Add Hologram Ruse to ensure your opponent goes in with more than one.

Well, what shall I say, this looks like one of the best Dilemma combos on the market. Were it not for the fact that it's totally useless against space missions. And competetive decks are just that often all space.

Result: A decent combo opportunity for lower to intermediate level play. Part of a great anti-Q's-Planet-blocker combo in your tent. Not so good in high-level play as too often unusable.

Favorite combo(s):

(slightly unusual rater roster today - give the waitlist occupants a chance for a guest appearance until the permanent ones have made up their minds about the cards ;-) )

Wesley's rating:                7.5
Allen's rating:                 7.8
Cole's rating:                  7.65
Data's rating:                  6.99
Jack's rating:                  5.2 
Locutus' rating:                7.5
Mot's rating:                   7.5
Nanite's rating:                ---
Picarde's rating:               6.5
Ranger's rating:                3.0
Rothspar's rating:              5.9
Sheskerie's rating:             6.0
Tony's rating:                  7.5
Vox' rating:                    9.8
AVERAGE RATING:                 6.9

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Wesley Crusher
Temporarily immortal STCCG Lord

"A couple of lightyears can't keep good friends apart"