Wesley's STCCG card of the day #345


Hi, folks,

here's one more old man ;-)

PAUL MANHEIM

Personnel, non-aligned, rare QC
Integrity 7
Cunning 9
Strength 2
SCIENCE, Where present, may nullify Manheim's Dimensional Door OR double its effect. Astrophysics x2, Staff Star (+)
"Reclusive scientist who experimented with nonlinear time. Traveled to other dimensions, of which he said words paled 'because the images were so vibrant'."
Plain rude. There's that one card that speeds up the game so much and here's the one that makes it even better. But before I get to that effect, there's another thing to mention about this guy. Namely that he has an implicit affiliation preference with his skils. Astrophysics is quite rare, but as rare is the need for a multiple Astrophysics skill. Klingons have none at all (what would they want from a Strength 2 weakling anyway ;-) ), Rommies have the one on Shattered Space (Astro x2 plus three other skills for a 45 - not so great), but the Feds have Investigate Disappearancce which they can now conveniently solve with the two guys who fiddled with time - Manheim and good old Wesley. So a little biased our good Paul...

Next thing. He has skills suitable for a space deck and a special ability that requires a planet. Hmmm. Either you stock a planet mission or you rely on your opponent using some planets (possibly adding a Q's planet to your Q-Continuum to be sure). Or you go with the planets and just use his Astro as a backup for Restore Errant Moon.

Okay, the Manheim Door thing. You can kill it or double it as you please. You can even double it for some time and then choose to nullify it later. (it won't work the other way round unless you have multiple doors in your deck ;-) ) So the type of deck that benefits most from it is the fast event-laden Fed deck. Just don't play those Kevins and Amandas unless you have an extra one. You just hold on to them and wait for your opponent to nix an Event or two on your side. Then your deck really starts rolling at two Events plus personnel and ships (you do have a Red Alert, don't you ?) per turn if you're lucky. Make a few of those Events Kivas Fajos to get extra cards. Then, when you have enough cards on the table (like all of your deck but 1 card in your draw deck), start playing Q-Tents for random retrieval to avoid running out of cards and solve a few missions. Very fast win if you get it to work.


Favorite combo(s):
Ratings for : PAUL MANHEIM

Wesley's rating:                8.5
Allen's rating:                 4.5
Cole's rating:                  7.0(*)
Data's rating:                  7.0(*)
Drew's rating:                  7.8
Gowron's rating:                6.9
Hal's rating:                   6.0
Jack's rating:                  6.0
Mot's rating:                   7.5
Nanite's rating:                ---
Nog's rating:                   5.0
Nouwa's rating:                 7.0(*)
Picarde's rating:               7.0(*)
Q's rating:                     6.5
Ranger's rating:                6.8
Rothspar's rating:              7.0(*)
Tebok's rating:                 7.0(*)
Tony's rating:                  8.0
----------------------          
AVERAGE RATING:                 6.8

(*)Hmmm, seems there was a special offer on 7.0s this time around ;-)


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LLAP,

Wesley Crusher
Temporarily immortal STCCG Lord

"A couple of lightyears can't keep good friends apart"