Wesley's STCCG card of the day #299
Hi, folks,
a ship? Really? I never understand why you find this stuff so interesting,
but then, maybe some are...
ZALKONIAN VESSEL
Ship, non-aligned, universal, common QC.
Range 9
Weapons 8
Shields 6
Requires 1 Command (*), 0 Staff (+), 2 non-aligned crewmembers.
Kills untransfigured John Doe if at same location at end of your turn.
"Typical Zalkonian defense vessel. One commanded by Sunad traveled at
Warp 9.72 hunting the fugitive known as John Doe in the Zeta Gelis
cluster."
First comparison: Tama. That was the best non-aligned ship before with
7/9/8 for only two crew. Now this one needs three (same as with the AU
guys who can work either as command or as AU), but two of them have a
rather weak requirement: they just may not be affiliated. So all the
scientists, doctors and whatevers may still help fly this beauty. And
it is universal, so even though the Tama might be a little better in
value for money, this one's powerful just because you can have more than
one of them. And an 8 Weapons is a good start for an attacker, with the
9 Range helping to hunt down nearly any ship. Let's put her to maximum use.
Madred, Vekor and Kareen Brianon (or Timicin) have 6 of the 7
classifications needed for a Naiskos. Add any cool VIP (Devinoni Ral
should do) and you have a sparkin' brand-new 4-person Naiskos crew
composed of only gold-bordered cards. Which means this beauty can attack.
Even in a Fed deck well-equipped to get to that Naiskos at incredible
speed. And as it's universal, you can well have one in play and save your
Gift Box to put together the crew. Neat, eh?
Add 2 Bynars and you have an Outpost killer. And you don't even need to go
too far out of your way in a Fed speed deck as most of the crew cards are
even good for overcoming Dilemmas and the ship has a solid 9 Range so your
flying speed is as adequate as the Enterprise's.
More ideas? Sure. Use these ships in a non-aligned mission solver deck
with Rakal and DeSeve providing the necessary color splashes. Rakal can
even allow you to attack other Romulans. Just use mainly planet missions
as you can't use John Doe to save some personnel's butt.
Oh, speaking of John Doe: This is another reason to have the Zalkonian
Vessel in play if you can support its requirements. It is as close as
you'll get to a free nullifier card. And it's the only way to get rid
of John besides Doppelganger or a well-placed Dilemma.
(A few raters complained about the somewhat low shields, BTW. I don't
think this is so big a disadvantage. After all, what did they print these
Nutationals and Metaphasics for ?)
Favorite combo(s):
Ratings for : ZALKONIAN VESSEL
Wesley's rating: 9.0
Allen's rating: 8.1
Cole's rating: 6.0
Data's rating: 7.5
Drew's rating: 5.5
Hal's rating: 6.5
Jack's rating: 6.9
Mot's rating: 4.0
Nanite's rating: 6.0
Nouwa's rating: 8.9
Picarde's rating: 6.5
Q's rating: 7.0
RAnger's rating: 6.0
Rothspar's rating: 6.5
Tania's rating: 6.5
Tony's rating: 8.0
----------------------
AVERAGE RATING: 6.7
Oh, if anyone can guess the card(s) that will be in
#300, I'll give that person a head start on Wes' COTD #300
contest. Guesses accepted up to Monday 4pm EST...
(It will be from the real cards only - no Internet expansion or
equally nasty stuff...)
Please direct all email concerning card of the day to:
crusher@kiss.de
Visit the Web Page!
http://www.worldonline.nl/~ldp/COTD.html
(for best indexing - all cards crosslinked)
With all back issues from #1 up to today !
LLAP,
Wesley Crusher, the new STCCG Lord
"A couple of lightyears can't keep good friends apart"