before I present the winner of the Internet expansion II, here's the close calls, i.e. the ones that just didn't make it in...
10th: Saucer Separation (Cpt. Stasis) 9th: Emergency Course Change (John Teti) 8th: Starship Hijacking (Data) 7th: Disabled Gambit (Tony) 6th: Q-Bubble (Ray)
And the big one? Well, the author of it is an old COTD contributor / rater. To be exact, the oldest one. With us since #6, now on #1: Jack Dracula with...
(DRUMROLL)
.. a card that scored 49 points ...
(even louder Drumroll)
..
Now for the differences:
- Penalty Box is guaranteed to hit a unique. So your probabilities are
slightly better for getting a good crewmember.
- There is no Genetronic Replicator that could be used to save the person
just sent into the penalty box.
- If you really get the person, Res-Q won't help. Understandably, why
would Q bring back the one he just punished?
- You can use it in space, which is a big advantage.
- But, on the other hand, you might have to hand back the crewmember
unharmed, if your opponent still manages to do the mission.
- And of course it can be nixed by Q2.
So, to make really good use of this Dilemma, it's obvious you'll have to combine it with something else. If you have the resources and want to be mean, use it in the combination Penalty Box - any Love Interest - Q (on planets) or Box - Tarellian Plague ship - Q (in space). The aim of the middle Dilemma is to send away another person so the probability of nailing the team with Q is greatly enhanced. Multiplied by six missions, your opponent will wonder where all his crew disappeared, and, with only the middle Dilemma affected by the Planet/Space choices of your opponent you might put 4 of each in your deck, thus making sure you correctly seed at least 4 missions and still have 3 artifact/doorway slots left in your deck.
For less expensive combos, try it with Worshiper or (in space) Radioactive Garbage Scow! The latter one is a 100% killer combo and the former is nearly as safe for planet missions.
But just for story fun, I still prefer the Penalty Box - Q combo (without any intervening nasties). First one member of the crew gets thrown into the box and then Q's judgement over the rest of the crew decides the fate of the ill-mannered crewmember that dared to taunt our omnipotent friend in the first place.
And for the rest - well, rarity of the card is adequate, it reflects the show and Q's "penalty box" concept - even to the point that there can only be one in it at a time, as the first personnel is killed before you can hit another Penalty Box under a different mission. Decipher guys, this is a worthy one!
- Penalty Box + Q. What else?
Wesley's rating: 8.5 Cole's rating: 7.5 Data's rating: 7.2 Gowron's rating: 8.8 Hal's rating: 9.9 Nouwa's rating: 7.0 Q's rating: 6.9 (you have your own?) Ranger's rating: 8.5 Tania's rating: 8.0 Tony's rating: 8.5 Ray's rating: 6.5 Nanite's rating: 6.1 Wa'QaH's rating: 9.9 ---------------------- AVERAGE RATING: 8.0
Please direct all email concerning card of the day to: crusher@kiss.de
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With all back issues from #1 up to today !
Wesley Crusher, the new STCCG Lord
"A couple of lightyears can't keep good friends apart"