Wesley's STCCG card of the day #370


Hi, folks,

remember a very, very old COTD? One where half a skill was concerned? Now, finally, only exactly 250 issues later, here's the other half:

JA'ROD

Personnel, Klingon, Promotional 2PG.
Integrity 2
Cunning 5
Strength 8
V.I.P., Treachery x2, Leadership x1/2, ENGINEER, Computer Skill, Attributes all +5 if with Toral. Command Star (*), AU icon.
"Father of Duras, Lursa and B'Etor. Disappeared shortly after transmitting security codes to the Romulans, precipitating the Khitomer massacre."
Looks quite solid. Three usable skills, a double classification and just for fun another one of these attribute enhancers. Plus the fact that Toral's half Leadership finally gets something resembling a use. Okay, details. The dual of V.I.P. and ENGINEER is at least unusual and with the Klingons not exactly being known for decent ENGINEERs, Ja'Rod can be of significant use in any Naiskos-based deck.

Then we get a double Treachery. Well, those Klingons have enough of that particular skill, but a double on one card can prove very useful when it comes to solving missions like Wormhole or Secret Salvage, and using the Treachery x4 in a Duras-Clan-deck as the basis of your mission attempts means you don't need much more. Try this: Place your outpost at Wormhole. Seed a Borg Ship and a Barclay's Disease there. Add any of the 5-point space Dilemmas to taste. Then go for Ja'Rod, Kahlest, Zon and Galen. Just four people. Throw them aboard the Fek'lhr and attempt. Your outpost-enhanced shields withstand the Borg blast. Breeze by Barclay's Disease for 10 and do the Wormhole for 45 (Ja'Rod, Zon, Galen = Treachery x4). Then just snatch the Naiskos from the oh-so conveniently seeded Cryo and go Borg-hunting. 10+45+45 = 100 and the occasional 5 along the way gives you some Bailiff protection. Best thing about this combo: It's only 6 draw deck cards (you will need one more staff star to fly that Fek'lhr), all others are seeded.

Leaves you with 25+ other cards to solve Dilemmas and thwart any scheme your opponent might want to throw your way.

Oh, I almost forgot that occasionally-vital Computer Skill. And that half Leadership... But the latter you can forget about. Even if I attribute all the combo bonuses to Toral and make him a 11/10/11 Leadership Youth guy, he just wouldn't make the cut for a really good deck. But he's not really necessary anyway, after all, Ja'Rod is quite okay alone.


Favorite combo(s):
Ratings for : JA'ROD

Wesley's rating:                8.5
Allen's rating:                 7.8
Cole's rating:                  4.0
Cpt. Stasis' rating:            ---
Cpt. Targ's rating:             8.0
Data's rating:                  6.5
Drew's rating:                  5.4
EHCCGPP's rating:               5.3
Hal's rating:                   8.5
Jack's rating:                  6.6
Locutus' rating:                8.5
Mot's rating:                   6.5
Nanite's rating:                8.0
Nog's rating:                   6.5
Picarde's rating:               5.0
Ranger's rating:                7.5
Rothspar's rating:              6.5
Tebok's rating:                 7.0
Tony's rating:                  6.5
----------------------          
AVERAGE RATING:                 6.8

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LLAP,

Wesley Crusher
Temporarily immortal STCCG Lord

"A couple of lightyears can't keep good friends apart"