during yesterday's review I mentioned a cute little card:
The effect can be devastating on any planet mission deck. As very few people play with shuttles, refusal of transport essentially means you will not get your personnel on a planet anymore. So you might almost word this card "One personnel (random selection) cannot be used on planets anymore". Obviously, using multiples of this card can cripple an away team before it even arrives on the planet. Great against these nasty all-planet decks...
Now in case your opponent does not do you this favor and plays a deck
with lots of space missions. In this case, there isn't much beaming, as
you do not need to beam to get from an outpost to a ship or back and
you don't need to beam to do your mission either. But there is an
incredibly nasty combo. Throw a few Tarellian Plague Ships in your deck.
If your opponent hits one, she has to beam over a MEDICAL. She'll
obviously select her worst MEDICAL if she has any choice anyway and beam her
over alone. Too bad that the random selection in this case is not very random
(err, let's see, one out of one...). So this doctor won't beam anywhere
and definitely not to the Tarellians. Now, there can be two cases:
1) Your opponent has another MEDICAL (obviously better than the one
she wanted to get rid of). In this case, you've gained something and
you know what card you should have under the next space mission, don't
you? Which will, sooner or later, lead to case
2) Your opponent has no more unaffected MEDICAL. Oops, wanted to say,
no more crew...
And if you want to be a little more certain of case 2), make sure you have TWO Transporter Phobias in your hand when the Plague ship is encountered. Works great.
Other little neatos:
Love interest + Phobia. Now who beams down a rescue squad to get that runaway key personnel? They just beam him up. Which means they don't...
Jamaharon + Phobia. Same effect, different flavor text.
Portal Guard + Phobia. Had that yesterday. Oh, BTW, I got another Portal neato in my mail: Alien Abduction + Portal Guard. You know who you are going to beam back down (those who cannot solve it) and you are definitely not going to give up that mission attempt. (Yes, sometimes even I can learn something new ;-) )
Almost a gamebreaker, but often overlooked. And it is pretty always useful.
- Barclay's Transporter Phobia x2 + Tarellian Plague Ship. Instant BIG killer.
Wesley's rating: 9.5 Cole's rating: 7.0 Conner's rating: 6.5 Data's rating: 7.0 Hal's rating: 7.0 Heather's rating: 9.0 Jack's rating: 8.2 John's rating: 6.0 Q's rating: 8.0 Ranger's rating: 8.5 Ray's rating: 7.1 ---------------------- AVERAGE RATING: 7.6
Please direct all email concerning card of the day to: crusher@kiss.de
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With all back issues from #1 up to today !
Wesley Crusher, the new STCCG Lord
"A couple of lightyears can't keep good friends apart"