how about a choice that is no real choice ?
But first, the requirements: CUNNING > 7 or Honor. For Feds, we have 26 rares, 7 uncommons and 1 common that can make it past these requirements unscathed. Klingons have 10 rares, 2 uncommons and 2 commons, Romulans 5 rares, 4 uncommons and 3 commons. Non-aligned can boast 2 rares, 10 uncommons and 1 common. To me, these figures look pretty good. In fact, they make up about 50% of all cards. Now this gives me a probability of about 1 in 16 to hit a four-person away team. Or 1 in 64 for a six-person team. Not really a good chance to hit.
Now the effect. Normally, when I get hit, I beam back up and try again next turn. Unless something nasty like a Temporal Rift happens to me in the meantime. So the best I can get playing this Dilemma is some delay. At a chance of 1 in 16 or worse. Right. Right?
There must be something better I can do. Atmospheric Ionization can really prove an away team decimator here. Like getting rid of everything but three personnel. That is, if I can over come that 1 in 16 probability and hit. Natch.
And Distortion Field does only prevent beam-downs but no beam-ups. So again, a good idea is lost. Rats.
But the new timing rules now give me a chance to act. Just after the Dilemma hits (yeah, right, in that 16th game), I could play an interrupt that stops the opponent's away team. Like Rogu... wait, that one only works on a ship, and I cannot attack either as it is not my turn. Maybe Barclay's Transporter Phobia. Could kill one personnel. What an effort. So where's the use? Evades me. Next.
- You betcha!
Wesley's rating: 1.0001 Cole's rating: 4.0 Conner's rating: --- Data's rating: 6.5 Hal's rating: 3.3 Heather's rating: 6.0 Jack's rating: 5.7 John's rating: 5.0 Q's rating: 3.0 Ranger's rating: --- Ray's rating: --- ---------------------- AVERAGE RATING: 4.3
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Wesley Crusher, the new STCCG Lord
"A couple of lightyears can't keep good friends apart"