Wesley's STCCG card of the day #194


Hi, folks,

where did I leave off yesterday ? Edo ? Comes handy, let's stay there.

EDO PROBE

Dilemma, Space/Planet, uncommon AU.
Abandon mission attempt until any player has completed a different mission OR continue but lose [10] points if you fail this turn.
"When the Federation tried to contact the pre-industrial society on Rubicon III, the Edo probe demanded in ship-shuddering tones that Jean-Luc Picard 'State the purpose!'"
Another point sucker like The Higher... the Fewer. But a vastly different one. Remember Sarjenka? That Dilemma that does nothing, but if you choose to get stopped, you gain 5 points. This one is the negative. You lose points if you get stopped. And if not - well, exactly nothing. But this one has another catch.

You can just abandon the attempt and try something else first. Or wait until your opponent has successfully done so.

The best place for an Edo probe is probably right in front of an Outpost Raid - if you guessed right, that one is nearly impossible to pass and the player will either have to seek greener grounds or suffer two losses and 10 points on the wrong side of his account.

But you might already know I don't like point suckers that much, even though the 10 points lost could mean the difference between having to do three or four missions. And here, it will only work if somebody is redshirting or has a less well staffed away team or crew in the first place.

But like so often, cards have more than one use. Let's assume you know your opponent often seeds a certain mission with a deadly Dilemma combo. Like several Love Interests, followed by a Barclay's Disease or similar nasties. And you cannot do anything once the Love Interests hit as they don't stop you, so you must continue. How about seeding an Edo probe yourself, after the opponent has put his first Dilemma (the big hitter you'll see last) under that mission. That way, you can evaluate your losses and take the option of not continuing with a critically weakened crew. Thus, you have turned your Edo Probe into an Emergency Transporter Armbands that won't clutter up your Draw deck.

Summary: Edo probe combines weakened versions of several cards (Sarjenka, ETA, The Higher...) into one Dilemma. It is versatile, but not really strong. I'd rather use the more purpose-oriented cards unless I have a few slots left in my seed deck and want to keep my draw deck small, when you might see a few of them as seeded ETA's. Unless I have a reliable way of stopping my opponent, in which case the probe is better that The Higher... (more points taken).


Favorite combo(s):
Ratings for : EDO PROBE

Wesley's rating:                6.0
Cole's rating:                  7.4
Conner's rating:                5.5
Hal's rating:                   6.0
Heather's rating:               7.0
Jack's rating:                  8.2
John's rating:                  6.5
Lore's rating:                  7.5
Movar's rating:                 8.0
Ray's rating:                   7.5
Serge's rating:                 8.0
Tony's rating:                  9.0
----------------------
AVERAGE RATING:                 7.2

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Wesley Crusher, the new STCCG Lord

"A couple of lightyears can't keep good friends apart"