Wesley's STCCG card of the day #183


Hi, folks,

care for another game of Poker ?

OUTPOST RAID

Dilemma, Space/Planet, common AU.
If at your outpost: two personnel are killed (opponent's choice) unless STRENGTH >81. Discard Dilemma. OR Elsewhere: requires STRENGTH >18 to pass.
"Rogue Borg conducted a brief but deadly raid on the remote Federation outpost Ohniaka III in 2369. 274 personnel were lost."
Except for the fact that the picture is way wrong (it's from Lore's headquarters in Descent II), this is a cute psych card.

The catch is to guess where your opponent will be placing his or her outpost. Or to play six outpost raids :-).

The latter strategy might not be that effective as you'll lose 10% of your deck to gain one truly effective Dilemma, so let's concentrate on the psych play with one or two outpost raids.

Likely candidates? Let's consider two missions: Diplomatic Conference and Evaluate Terraforming. The first one is a big point thing that has hard requirements and needs personnel from multiple affiliations to solve. So the only way to do it from your outpost is to use a Neutral one, play Fed crew, beam down, play Klingons, beam them down too (only one affiliation at a time at a neutral outpost!) then finally bring in the Romulans (your order may vary) and then solve the mission. Considering you need seven or eight crew to cope with the mission and the more common Dilemmas, this is not a very likely starter mission.

Now take Evaluate Terraforming. 35 points, Geordi+Medical or Med+Bio+Exobio, both not too hard for any decent bridge crew deck and both combinations tend to provide valuable skills towards possible Dilemmas. So this looks like a typical hiding place for a Betazoid gift box or a Horga'hn. Hmm. As people want these early, wouldn't this be a good outpost location?

And there's the big strategy. When the missions are on the table think "Where would I place my outpost if I had her missions ?" That is the likely location, so put it there. Prime candidates are low-to medium point planet locations that can be done with one crewmember (artifact gainers) or a low-point space mission that seems to attract a lot of seed cards (that Cryosatellite plus contents).

But whenever you seed the Raid, make sure you place some other Dilemma before it that requires several crew to pass. Shaka and Hologram ruse qualify. Just to avoid redshirting away your prime problem.


Favorite combo(s):
Ratings for : OUTPOST RAID

Wesley's rating:                8.5
Cole's rating:                  6.6
Conner's rating:                6.5
Hal's rating:                   6.5
Heather's rating:               9.25
Jack's rating:                  9.0
John's rating:                  6.5*
Lore's rating:                  7.8
Movar's rating:                 9.0
Ray's rating:                   1.5
Serge's rating:                 6.0
Tony's rating:                  7.0*
----------------------
AVERAGE RATING:                 8.0

These differentiated between "at outpost"/"not at outpost" which was not intended. Ratings have been averaged.


CALL FOR ENTRIES: As I am slowly running out of decent AU cards and the next expansion still takes some time, I'll insert another dream card batch. Your cards, though.

Rules:
- No DS9, Classic or Voyager. Only TNG. (This is still a TNG game.) Miles O'Brien would be okay, tho :-)
- Card entries must contain full data. Including flavor text.
- The eight most interesting entries (no "I win" cards, please) will be reviewed along with two of my Dream Cards in #200 to #209. Please send soon as I will have them rated. Last entry date is the publishing date of COTD #190.
- Events , Interrupts and Dilemmas will have better chances than personnel, unless you find a REALLY interesting character.
- Please do send ASCII text. If you desperately want to provide a scan, use JPEG or PCX and UUENCODE it. No Base-64, I cannot decode that.

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LLAP,

Wesley Crusher, the new STCCG Lord

"A couple of lightyears can't keep good friends apart"