Wesley's STCCG card of the day #61
Hi, folks,
let's try a beginner's card...
NEUTRAL OUTPOST
Outpost, common AU/WP.
Shields 24
Seed one at any Space location OR build later at a Space location where any
ENGINEER is present. No repairs here.
"A common space station design used by many races for research or trade.
Personnel and ships from all affiliations are frequent visitors at such
facilities."
Now what can we do with this? At least we can play with it, and the card
actually has a use. Of course, when you own the affiliated outposts, this
card is only useful when you are playing multicolor decks. For these cases,
seeding one would be futile (you don't get to seed the affiliated cards), but
keeping one as a backup would be a very valid strategy, as you could use it
to quickly shift a few personnel to whatever affiliation you just want to
reinforce right now. Enhance it with a spacedock and you'll have a versatile
backup outpost for whatever you need it for. Especially those decks that
play dual affiliation without relying on a treaty card can benefit from having
a Neutral Outpost, but these are more on the fun side than being serious "kill
anything" stuff.
I will use this in my all-purpose Klingon/Federation deck, the one designed
to give your opponent fun in play while still winning 75-80% of the games
played with it... In those ten-turn-crush-everybody-hundred-nil bom'bs, there
won't be a card slot for stuff like this.
Favorite combo(s):
- None, I am not really a beginner anymore :-)
Ratings for : NEUTRAL OUTPOST
Wesley's rating: 4.0
Allen Castaban's rating: 5.0
Data's rating: ---
Habib's rating: 6.0
Jeff's rating: ---
Jason's rating: 5.0
Tim's rating: 7.0
Conner's rating: 5.0
Owen's rating: 7.8
Mike's rating: 3.2
Ian's rating: 6.9
MacPhisto's rating: 6.5
Jack|s rating: 5.9
----------------------
AVERAGE RATING: 5.66
Please direct all email concerning card of the day to:
blohmer@pips11.informatik.uni-mannheim.de
LLAP,
Wesley Crusher, the new STCCG Lord
"A couple of lightyears can't keep good friends apart"