I'm back (a little later than expected - sorry) and here's something for our Klingon friends:
1) You play Klingon. In this case, you practically need only 90 points to win. You simply play the Arbiter when you have 90 points, sacrifice one of your leaders (for which you don't have much use anymore when you just won) and start picking up your cards. Straightforward and often a cool version to bag a game, especially as the difference between 90 and 100 is often a fourth mission if some point drainer cards are involved.
2) Your opponent plays Klingon. In this case, this is an "injury upon insult" type card. Just play it on a pair of his leaders and rid him of a personnel while scoring some points. However this is a risky proposition. If he can find a way to sacrifice the remaining personnel, he can suddenly score 10 points by just killing his own guy. (a redshirted Dilemma often does the trick)
3) You both play Klingon. This is of course the best case. If you manage to get a leader stronger than any of your opponent's leaders to a location, you can bag the character and the 10 without running the risk that your opponent might sacrifice the winner. Just make sure that you don't run into a nasty Dilemma with your leader afterwards.
Big question now. Can you score this more than once? The Answer: Yes, but you will have to be very lucky. One of the few ways to get rid of one character without killing him is Penalty Box (It's an out of play placement, so no killing is involved). But you'll need to get a Penalty Box from the appropriate Q-Continuum and hit the right character. This way, you keep the points and get rid of the character. You can even Ux the Penalty Box to return the guy to your hand and try again.
But why stick with scoring the Arbiter twice? Use Toq and K'ChiQ! They are both leaders if you play it right and K'ChiQ is discarded if you have no males. And most important, K'ChiQ wins the fight so you get her discarded with the Arbiter on her.
How about this draw deck: Traveler x2, K'ChiQ x10, Toq x10, Arbiter x10, Red Alert! x2. This deck can win without ever attempting a mission, building a Colony, beaming or leaving your outpost. Just report, battle, score, repeat.
Not very fast, but at least a nasty surprise for some opponents.
Wesley's rating: 7.5 Allen's rating: 6.0 Cole's rating: 5.0 Cpt. Stasis' rating: 8.0 Data's rating: 7.3 Drew's rating: 7.6 Gowron's rating: 6.9 Hal's rating: 4.5 Jack's rating: 6.4 Locutus' rating: 7.5 Mot's rating: 5.0 Nanite's rating: --- Nog's rating: 7.5 Nouwa's rating: 6.5 Picarde's rating: 5.5 Q's rating: 8.0 Rothspar's rating: 6.9 Tania's rating: 6.0 Tebok's rating: 7.2 Tony's rating: 8.0 ---------------------- AVERAGE RATING: 6.7
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