Wesley's STCCG card of the day #233


Hi, folks,

yesterday I mentioned a certain mission:

QUALOR II RENDEZVOUS

Mission, planet, non-aligned, uncommon AU.
30 points, span 4
Treachery + Greed OR Amarie, Aligned personnel on planet in stasis until mission completed.
"Qualor II: Rendezvous with nefarious merchants in squalid camp."
This one's cheap. Really. I would not know any other mission where such crappy skills can score you 30 points. The trouble is not the mission around here, but the Dilemmas that might be underneath. As usual, to have a decent chance at overcoming Dilemmas, you should have at least one each of SCIENCE, ENGINEER, SECURITY, OFFICER and Computer Skill and two MEDICAL. Limited to only 22 cards I cannot say my choices are great. Prime candidates for inclusion are Roga Danar and Vekor, overall useful, and each equipped with two classifications I need. Plus the additional Computer Skill with Roga. As I can duplicate Vekor, I am in no trouble for the backup (Love Interests), but I need a substitute for Roga. Bok fits great for the ENGINEER side as he also has OFFICER, Greed and Treachery. And extra SECURITY? Well, apart from Ajur or Boratus, I am out of luck. I'd also add Berlingoff Rasmussen (more useful than Amarie) and I get the second mission-solver I like to have. So last thing, a backup OFFICER. Dathon might come in handy (Shaka!) and my team is about complete. Total crew: 7 (8 with 3 Vekors). Not bad for a team that I just have to supplement with some aligned mission-solvers to create a virtually unstoppable away team for any other mission, too.

So this mission is a valid choice for a deck. One pretty much built around it, BTW. But then this crew gives me an insane amount of flexibility. The large number of different skills and the fact that I can quickly change the affiliation of my core crew to match whomever I am just working with makes it a neat idea. Add the best crew from three different affiliations, some non-aligned ships and a Neutral Outpost and you'll be all set for some nasty mission-stealing. (And you know where you seeded artifacts instead of dilemmas ;-) ) And surprise value also plays a part here...

A nice concept and a good centerpiece for a deck. Not nearly as useful as an addition to a regular deck. And if you play it, don't forget to leave your aligned crew back aboard the ship. Prevents ship seizure and keeps them awake.


Favorite combo(s):

- That deck and its variants


Ratings for : QUALOR II RENDEZVOUS

Wesley's rating:                7.0
Cole's rating:                  3.0
Data's rating:                  7.0
Jack's rating:                  ---
John's rating:                  6.0
Q's rating:                     7.0
Ray's rating:                   3.5
Richard's rating:               6.0
Tony's rating:                  7.0
Tania's rating:                 4.0
Hal's rating:                   7.0
----------------------          
AVERAGE RATING:                 5.75

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LLAP,

Wesley Crusher, the new STCCG Lord

"A couple of lightyears can't keep good friends apart"