Wesley's STCCG card of the day #175

Hi, folks,

seems I have to create another special edition... And no idea at all for a Dream Card. So let's return to the basic variant and do two cards in one article:


Personnel, Non-aligned, uncommon AU.
Integrity 1
Cunning 8 (Ajur) / 5 (Boratus)
Strength 3 (Ajur) / 7 (Boratus)
SECURITY, Once per game, if alone with Archaeology on a planet, may destroy all but 3 seed cards there (random selection). AU Icon. Staff star (Ajur only)
"A female Vorgon criminal from the 27th century who ruthlessly sought artifacts with partner Boratus. Hunted the Tox Uthat by returning to 2366." (Ajur) "Male Vorgon criminal from the future. Aims to steal artifacts with partner Ajur. Once hunted the Tox Uthat discovered by Jean-Luc Picard on Risa" (Boratus)
Two really bad guys. And Integrity 1 only. (Firestorm!) But their special ability is interesting. Destroying a lot of seed cards can help you or hurt your opponent. If you ever get to destroy a lot. To make this ability work, you need a location with at least four seed cards. And this is not too probable, taking into consideration that you deduct 6 missions, 1 outpost and 1 AU door from your seed deck of maximum 30, so the average number of seed cards per location is always below 4.

So they really only work against a deck that piles huge lots of Dilemmas under one location. And in this case they work somewhat like a Senior Staff meeting, destroying a few Dilemmas, with the risk to also remove your crucial artifact. Hmm. Two cards instead of one, all the risks involved, and just getting rid of a few measly dilemmas ? Nah, Better put a few good personnel in my deck and overcome the Dilemmas in the regular way. (Although there is one handy thing about them: Most players have no way of keeping track of card order under the mission when randomly selecting, so it might upset a carefully planned combination just by reordering - imagine what it would do to my Mirror Universe combo...)

'Nother idea ? Yep. Better ? No. Play Ajur and Boratus and Vorgon Raiders. Argh. A rare interrupt that needs two more rares to be playable is not my idea of a good CCG card. And the fact that they all three are destroyed makes it even worse. And all for one artifact. Nah. Better go and recover one of mine from under a mission and get the points.

There actually IS a good use for the two, but that's part of a soon-to-appear DOTW article (Hope I did not say too much here), so I'll leave it as is and update the webpage with a revised edition some time next week.

Favorite combo(s):

Ratings for                     AJUR    BORATUS

Wesley's rating:                3.0     2.5
Cole's rating:                  7.0     7.0
Conner's rating:                5.0     5.0
Heather's rating:               8.0     8.0
Jason's rating:                 6.0     5.0
Matt's rating:                  7.0     7.0
Movar's rating:                 6.5     6.0
Serge's rating:                 7.0     5.0
Tony's rating:                  9.0     8.5
John's rating:                  7.0     7.0
Hal's rating:                   2.5     2.0 (You agreed with me ??? :-) )
Lore's rating:                  7.5     7.5
Ray's rating:                   5.5     5.5
AVERAGE RATING:                 6.2     5.8

Please direct all email concerning card of the day to: crusher@kiss.de

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Wesley Crusher, the new STCCG Lord

"A couple of lightyears can't keep good friends apart"