seems I have to create another special edition... And no idea at all for a Dream Card. So let's return to the basic variant and do two cards in one article:
So they really only work against a deck that piles huge lots of Dilemmas under one location. And in this case they work somewhat like a Senior Staff meeting, destroying a few Dilemmas, with the risk to also remove your crucial artifact. Hmm. Two cards instead of one, all the risks involved, and just getting rid of a few measly dilemmas ? Nah, Better put a few good personnel in my deck and overcome the Dilemmas in the regular way. (Although there is one handy thing about them: Most players have no way of keeping track of card order under the mission when randomly selecting, so it might upset a carefully planned combination just by reordering - imagine what it would do to my Mirror Universe combo...)
'Nother idea ? Yep. Better ? No. Play Ajur and Boratus and Vorgon Raiders. Argh. A rare interrupt that needs two more rares to be playable is not my idea of a good CCG card. And the fact that they all three are destroyed makes it even worse. And all for one artifact. Nah. Better go and recover one of mine from under a mission and get the points.
There actually IS a good use for the two, but that's part of a soon-to-appear DOTW article (Hope I did not say too much here), so I'll leave it as is and update the webpage with a revised edition some time next week.
Ratings for AJUR BORATUS Wesley's rating: 3.0 2.5 Cole's rating: 7.0 7.0 Conner's rating: 5.0 5.0 Heather's rating: 8.0 8.0 Jason's rating: 6.0 5.0 Matt's rating: 7.0 7.0 Movar's rating: 6.5 6.0 Serge's rating: 7.0 5.0 Tony's rating: 9.0 8.5 John's rating: 7.0 7.0 Hal's rating: 2.5 2.0 (You agreed with me ??? :-) ) Lore's rating: 7.5 7.5 Ray's rating: 5.5 5.5 ---------------------- AVERAGE RATING: 6.2 5.8
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Wesley Crusher, the new STCCG Lord
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