those among you who have recently frequented Jonathan's chat room might know I love to name this card when a certain Lt. Hawk is there... (see, it's so easy to achieve COTD fame ;-) ) ... a certain Hawk who always uses Iconian Gateways! And just for him, here's the cure:
Use 1: Cause a lot of trouble for an opponent who thinks Iconian Gateway is a great idea. There are not many better feelings in STCCG than sending an entire bridge crew to Qualor II, especially if that Bridge Crew is your opponent's ;-). Just too bad there aren't that many people playing the Iconian Gateway, otherwise it might be real fun. Still, any time you get to send your opponent's core crew to a distant planet beyond rescue is a good time.
BTW: Works great in a Romulan deck with a high percentage of non-aligned crew as you can not only seed but even solve Qualor II.
Counter-strategy: Who says you have to move your entire crew at once? Just announce one transport after the other. Gives your opponent a little more choice for a Barclay's Transporter Phobia, but you'll at worst lose one to the Wrong Door. (And if you fear both Gateway counters, move two cards at a time - a good one and a crappier one. Only a 50% chance for your opponent to hit something good and still you're pretty safe from a massive Wrong Door strike.
Use 2: Nullify a Q's Tent played from hand. About the same effect as a Subspace Schisms, only more predictable. Deny your opponent a great card draw. As most serious decks will have a tent, this is almost always a fallback strategy if you can't use the anti-Gateway function of the Door. But even on its own, this use is pretty good, especially as doorways played from your hand cannot be countered that easily.
Use 3: The ultimate Revolving Door counter. Not just that you get rid of the Revolving Door on your Doorway, you can also place it on your opponent's. And that's something that hurts. Too bad so few opponents use Revolving Door (har, har).
Net result: As one of the conditions (#2) is pretty common, this card might even be useful in a main deck. But even if not, a good tent card for sure.
Wesley's rating: 7.5 Cole's rating: 6.5 Data's rating: 7.9 Drew's rating: 8.7 Gowron's rating: 8.3 Hal's rating: 6.7 Jack's rating: 4.9 Mot's rating: 7.0 Nanite's rating: --- Nog's rating: 8.5 Nouwa's rating: 6.5 Picarde's rating: 8.0 Q's rating: 7.0 Ranger's rating: 8.7 Rothspar's rating: 6.0 Tebok's rating: 8.0 Tony's rating: 7.5 ---------------------- AVERAGE RATING: 7.3
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Wesley Crusher
Primary member of the STCCG Players' committee
"A couple of lightyears can't keep good friends apart"