Magic-ians have their Crusades, we have
The best deck design for this card is a stall deck, a deck type well
suited for Romulans. You can
- play a nearly all-universal deck, complemented by a few uniques and be
quite sure not to lose anybody to Firestorms.
- combine it with Klim Dokachim to delay your opponent
- start away team battles with your powered-up crews
- tolerate a pretty slow development of your own forces, instead making
sure your opponent's development is even worse.
Unfortunately it does not add any skills. (Skills are that much more important than attributes in this game) Wouldn't it be great to have a card that "doubles first-listed skill of all universals in play"? (Hint to Q: This is a suggestion for the next expansion :-) ).
Other cute li'l ideas:
- add a Lower decks to your 15 McKnight / Ressikan Flute deck.
- use it with some Strength 8 Klingons (Divok and Kromm, several each)
for Brute Force.
- add to a Fed deck and play Q to get rid of Dilemmas
- play missions with high attribute requirements (remember, you are
boosted from 5 to 7 on the average). Explore Black Cluster, anyone?
Wesley's rating: 6.0 Cole's rating: 6.7 Conner's rating: 5.5 Hal's rating: 8.5 Heather's rating: 9.0 Jack's rating: 8.9 John's rating: 6.0 Lore's rating: 7.5 Movar's rating: 7.5 Ray's rating: 7.5 Serge's rating: 8.0 Tony's rating: 9.0 ---------------------- AVERAGE RATING: 7.3
Visit the Web Pages!
http://www.worldonline.nl/~ldp/COTD.html
(for best indexing - all cards crosslinked)
http://wizlink.iserver.com/conner/stccg/COTD.html (great Graphics, plus the strategy webboard)
With all back issues from #1 up to today !
Wesley Crusher, the new STCCG Lord
"A couple of lightyears can't keep good friends apart"