Star Trek: The Next Generation ® Customizable Card Game (TM)
Q-Continuum Rules Supplement
Q-Continuum, the second expansion set for the Star Trek:
The Next Generation © Customizable Card Game (TM), contains
121 innovative new cards. This sheet supplements existing
rules and presents new concepts.
Side Decks
A new feature introduced in this expansion set. Side decks are
optional customized decks of cards separate from, and in addition
to, your normal 60-card game deck. Each side deck is shuffled
and placed face down on the table, then activated during the
seed phase by a Doorway card. This Doorway card is placed face
up on the side deck and counts toward your 60-card total.
"Q-Continuum"
The first of these new side decks, called the Q-Continuum, is
composed entirely of Q-Continuum cards identified by the icon
shown at left. These special cards come into play only via this
side deck. Q-Continuum cards represent actions of Q or one of the
other Q entities. Although the Q-Continuum cards in your side
deck are interrupts, events etc., it is helpful to think of them as
dilemmas which your opponent will face. You may customize
your side deck with any number of Q-Continuum cards (even
duplicates), without restriction. Each player may have only one
Q-Continuum side deck in play.
The Doorway card that activates your Q-Continuum is the
Q-Flash. Q-Flash doorways are also seeded like dilemmas
under any mission location (subject to the normal rules of duplication)
to cause your opponent to face the cards in your Q-Continuum.
When your opponent encounters a Q-Flash under a mission, the
crew or Away Team must collectively face a number of your
Q-Continuum cards equal to the number of personnel present.
Draw and resolve Q-Continuum cards one at a time. As with
dilemmas, if the same Q-Continuum card occurs more than once
during a given Q-Flash, discard any duplicates. (If you
encounter a Q-Flash and your opponent does not have a Q-Continuum
side deck, discard that Q-Flash.) A Q-Continuum card that contains
the phrase "until any Q-Flash" has its effect only until the next
Q-Flash card is played from a hand or encountered by any crew
or Away Team, then is discarded. Q-Continuum cards are
subject to the appropriate nullifying cards unless otherwise specified
(e.g., Amanda Rogers nullifies Q-Continuum interrupts).
If an entire crew or Away Team is killed, captured, relocated or
otherwise unable to continue a Q-Flash, do not draw any
remaining Q-Continuum cards. Unless otherwise specified, a
Q-Continuum dilemma does not "stop" a crew or Away Team
that cannot meet its requirements.
Another side deck, called Q's Tent, allows you to stockpile up
to 13 different cards which you can access during play. You may
put any card in your Q's Tent side deck except a Q-Continuum card
(unless allowed by the card). You may not stock duplicate cards
within Q's Tent. Each player may have only one Q's Tent side
deck in play. The Q's Tent Doorway card activates your Q's
Tent side deck. Q's Tent doorways are also stocked in your draw
deck and may be played at any time during your turn to access a card
in your Q's Tent (either randomly or selectively, as described
on the card). Cards that must be seeded (e.g., missions, dilemmas
and artifacts) can be placed in your Q's Tent and brought into your
hand, but you will not be able to use them unless you have a
way to seed them (such as Q's Planet).
"Q's Planet"
This multifaceted mission has subtle rule interpretations worth
discussing. It is not seeded at the beginning of the game, but
comes into play later. When your opponent encounters this card
from your Q-Continuum, you immediately insert it anywhere on
the spaceline. Your opponent now places a seed card
underneath the mission, then you place the next seed card, and so on. In
this case, no special card play is needed to obtain seed cards from
your discard pile or Q's Tent.
A special feature of this Q-Continuum mission is that it can be
placed in your Q's Tent. Once you have retrieved Q's Planet
into your hand, you may insert it on the spaceline as your normal
card play. Players then place seed cards as described above.
Investigate Legend
When Aldea is cloaked, personnel may not beam or shuttle to or
from the planet. However, Iconian Gateways, Dimensional
Shifting, Love Interests and other such forms of travel function
normally.
Dual-Icon Missions
This new icon combination allows dilemmas of all types to be
seeded here. To attempt, continue or solve such a mission, you
must have both a ship and an Away Team present. At a mission
of this type:
- Space dilemmas affect the crew.
- Planet dilemmas affect the Away Team.
- Either dilemmas and Q-Continuum cards affect both groups
together. Personnel can pool their skills in an attempt to
overcome these cards.
Counts as 1/2 card
The new mission entitled "Space" counts as half a card.
Example: Two "Space" missions plus five other missions
count as six missions, six seed cards toward your seed card limit of
30, and six cards toward your deck limit of 60.
Discarding as a Mission Requirement
When a mission states that you must discard a card, that card
must come from the crew or Away Team attempting the mission,
not from your hand.
Stations
A new card type similar to outposts. Stations have shields and
can be attacked by enemy ships, as well as the Borg Ship dilemma.
Stations are not duplicatable at a particular location. Your
stations may not coincide with your outposts. Some stations are seeded,
while others are built later. Building a station, like building an
outpost, counts as your normal card play.
The first of these new stations is called a Colony. Whoever has
an unopposed Away Team here scores points as indicated on the
card. If a Colony is destroyed, any Away Teams there are not
automatically killed.
Terraforming Station
Another station allows you to "terraform" (redefine) the
requirements of a planet mission for a subsequent game. This
means that you may choose to replace each requirement with
another known requirement of the same type (e.g., replace a
skill with another skill). You may redefine any skills, classifications
and attributes. You may also redefine the name of a personnel,
equipment or artifact card. For example, if a mission required
"MEDICAL + Guinan + CUNNING > 30" it could be changed
to "ANIMAL + Spock + INTEGRITY > 30". The redefinition
works for both ends of the mission. You may not redefine numbers,
icons or special requirements like "3 AU icon Personnel". The
planet loses the redefinition after your next game with the same
opponent, even if you don't use that mission.
Manheim's Dimensional Door
Simple Example: Suppose this doorway is already in play. Your
opponent plays Kevin Uxbridge to nullify your Q-Net. You
immediately show a Kevin Uxbridge from your hand. The
result is that your opponent's card experiences a temporal "hiccup"
and play is suspended. You replace Kevin Uxbridge in your hand
and play another card, perhaps Major Rakal at your outpost. The
opponent's card play now resumes and nullifies your Q-Net.
More Complex Example: Assume the situation above, but
instead of playing Major Rakal you play Rishon Uxbridge on your Q-
Net. When your opponent's card play resumes, instead of nullifying
the Q-Net as was originally intended, it nullifies Rishon Uxbridge.
Royale Casino: Craps
If you don't show a Personnel card, your opponent wins the
points.
Parallax Arguers
The phrase "If that was cool" refers to your assessment of
the previous action (but your opponent may have a different
opinion). Don't take this card too seriously!
Android
An abbreviation for "Soong-type android". The two terms are
interchangeable.
Juliana Tainer
Dr. Tainer is unaware that she is an android. She becomes aware
if she is in a situation which (1) requires an android and no other
androids are present or (2) treats androids differently from regular
personnel. Once shebecomes aware, she can use her full
CUNNING and STRENGTH but is "stopped" until the end of that turn.
Mirasta Yale
When your Away Team encounters a seeded Mirasta Yale, she
immediately joins that Away Team, even though the mission is
not solved.
Mordock's special skill utilizes a strategy of totally avoiding battle.
Data's Body
This Personnel card is unusable but movable (like an Equipment
card) until you attach Data's Head. When Data's Head and
Data's Body are present together, you may declare them to be attached
(or detached) as desired during your turn. You must keep your
opponent informed of their status. When attached, Data's Head
is no longer an artifact; instead, the two cards together are
considered a single Personnel card.
"Disabled"
Personnel which are disabled (e.g., Data's Body, or personnel
affected by the Ktarian Game or Two-Dimensional Creatures)
are similar to personnel in stasis, but they may be moved or beamed
in the same manner as equipment cards.
Brainwash
If Brainwash is nullified without the personnel being rescued,
that personnel reverts to "captive" status.
Restriction Box
Some personnel have limitations listed just above their skills in
a new area called a "restriction box".
"Does not work with Federation affiliation"
A card with this phrase in its restriction box never mixes with
Federation personnel or ships, even under a treaty.
Boldface Lore and the "Persona" Concept
A boldface name in personnel lore indicates that this card is the
same "persona" as the boldface name. You may not have more
than one instance of the same persona in play at the same time.
For example, Jean-Luc Picard, Galen, and Locutus of Borg are
all considered the same persona.
Transporter Skill
A skill which includes a built-in function. For each Transporter
Skill present on a ship, once per turn you may beam one
additional card through anti-beaming cards (Distortion Field,
Atmospheric Ionization, etc.). For example, if you had an
Away Team trapped by a Particle Scattering Field, Robin Lefler could
beam up one Away Team member per turn.
Guramba
A Nausicaan skill from a word meaning "courage". Wherever
your Away Team has Guramba, your opponent must have two
leaders present in order to battle effectively.
Cybernetics
When Cybernetics skill is present where you report an android
for duty, that android does not count as your normal card play
for that turn.
Tal Shiar
Security file decryption sequence complete. code matches rse tal
shiar data file. proconsul Neral's security code detected.
message follows: To all field agents, from Tal Shiar High Command.
You are hereby authorized to do the following: You may persecute
and eliminate disloyal Romulans. If the military officer is unable or
unwilling to obey this directive, you are empowered to enact it
yourself as you see fit. All hail the Praetor and the glorious
Romulan Star Empire! Jolan true.
Federation Security Analysis: Intercepted transmission indicates
that Tal Shiar personnel allow Romulans present to initiate battle
against other Romulans. Also, if no other leader is present, a
Tal Shiar personnel may act as a leader for battle.
Miracle Worker
"Ye didna tell 'im how long it would really take, did ye? Oh
laddie, ye've got a lot to learn if you want people to think of ye
as a miracle worker".
Because a Miracle Worker does not reveal all of his talents at
once, this extraordinary skill contains as-yet-unrevealed skills.
In 2369, Geordi La Forge said of Captain Scott's handiwork,
"I've never seen a transporter jury-rigged like this before",
discovering this fact: Miracle Worker includes Transporter Skill.
Selecting Skills
Some cards allow you to select or add skills for personnel. In these
cases you may only choose one- or two-word skills (such as Physics
or Stellar Cartography), not special skills that are explained in a
sentence (such as "May nullify Male's Love Interest where
present"). This rule also extends to the premeire card Vulcan
Mindmeld.
Undefined Variables
Any time a card has an undefined variable (e.g., Mortal Q's
CUNNING), it is treated as zero. Undefined variables cannot
be modified with other cards.
"Outside the Game"
Cards brought in from "outside the game" may not be any of
your cards currently "out-of-play" or duplicates of those cards.
"May be nullified only by..."
A card containing this phrase cannot be nullified by any cards
other than the one listed.
"May be nullified by..."
A card containing this phrase may be nullified by the card listed,
as well as any other applicable nullifying cards.
"Once in play..."
This new phrase, introduced on Mortal Q, means that the card's
effect continues for the rest of the game, even after the card is
no longer in play. The lingering effect might, however, be
specifically affected by other cards.
"Q-Related Dilemma"
This phrase (on the Q2 card) refers to Q-Continuum Dilemma
cards and other dilemmas with Q's name in the title.
New Seeding Sequence
To accommodate new card types such as stations, doorways
seeded like dilemmas etc., use the following seeding sequence:
- (1) doorways
- (2) missions
- (3) artifacts, dilemmas and cards seeded like dilemmas
- (4) outposts and stations
TM & © 1996 Decipher Inc. All Rights Reserved.
TM & © 1996 Paramount Pictures. All Rights Reserved.
Used under authorization by Decipher Inc.