here's another little nasty surprise:
Of course, this works a little differently whether it is worded with Leadership or Bureaucracy. Whilst Leadership is a skill useful in itself, Bureaucracy was very much designed to be a "shortcut" skill present as an alternative to some really hefty mission requirements and as a skill useful to avoid some otherwise nasty plots.
In the Bureaucracy variant this is a bigger threat, especially to speed deck players. With only a few (albeit good) Bureaucracy-capable cards you will be in a little trouble getting them out. (I have made up only three of them.) Also, Bureaucracy is a strategy in itself, so even if these cards were available you might hit a few players with this.
With Leadership, at least the Federation won't have too much trouble getting around this one.
If you want to experiment with Bureaucracy, here's a Bonus Card:
Rating : 7.5 (Bureaucracy) / 6.5 (Leadership)
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Wesley Crusher, the new STCCG Lord
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