how about an event that can cause lots of trouble, especially against non- Federation decks?
On its own, it is quite effective to delay Klingon and especially Romulan decks. One of these next to the outpost and half of the spaceline is pretty much lost to that player until she gets the 2 Diplomacy.
But the best thing about it are the combo opportunities. I've discussed the Incoming Message/Q-Net combo in length in issue #68, so I'll try a few others here.
First a similar idea, Cytherians and Q-Net are the same type of lock, but can also be used to trap a ship at the far end of the line once it is there. Many opponents will try to mount a rescue ship if there are even a few good cards trapped thus losing even more time (and they will have to abandon the ship there more often than not)
Can you upgrade this to a real killer? Sure, place a Gaps in Normal space right in front of the Q-Net. Your opponent must go right up to this location and then - goodbye crew, one by one...
Also, try using it if an opponent tries a hasty retreat to the outpost to pick up a much-needed SECURITY (Plasma Fire) or ENGINEERING (Birth of Junior) or MEDICAL (REM Fatigue Hallucinations). See her sweat and then kiss her ship goodbye (although she might be able to rescue the crew to a planet location, but rescuing these is another chapter and costs time).
Surprises over surprises, if used correctly.
Wesley's rating: 9.0 Conner's rating: 8.5 Phil's rating: 7.0 Michael's rating: 9.2 Owen's rating: 6.5 Ian's rating: 6.0 Cole's rating: 6.6 Jack's rating: 8.5 (Quote: "So many uses. Some even work.") Jason's rating: 8.5 Jeff's rating: 9.0 ---------------------- AVERAGE RATING: 7.88
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Wesley Crusher, the new STCCG Lord
"A couple of lightyears can't keep good friends apart"