how about a card that is worth nothing by itself?
Of course, this card is double valuable to our Klingon and Romulan friends. These cannot use their Holos at all unless they have Husnock ships (slow) or the Holo-Projector. The Federation can at least create a space-mission Hologram deck without relying on the Holo-Projectors (for which purpose the Fed Holo cards are well suited anyway.)
A really good thing about this event is that they made it immune to Kevin. Although I think the main purpose of this decision was to avoid rules fuss (What happens to a hologram on a planet when the projector is destroyed?) this immunity makes this the only invulnerable card in the game, so once played it stays. The only problem is to get it out, and for this downside this card is close to worthless. (You can't rely on lots of Holos for the risk of not getting your Projector and with only a few Holos the net effect of the card is too low.)
BTW: Using more than one Projector isn't that great either; you get one earlier, but all others don't do anything sensible...
Wesley's rating: 2.5 (8.0 if made seedable [House rule]) Conner's rating: 7.0 (If you play Klingons or Rommies) Phil's rating: 7.0 Michael's rating: 8.6 Owen's rating: 4.1 Ian's rating: 2.9 Cole's rating: 5.0 Jack's rating: 8.9 Jason's rating: 8.0 Jeff's rating: 6.7 ---------------------- AVERAGE RATING: 6.07
Visit the Web Page! http://www.wolfe.net/~conner/COTD.html
With all back issues from #1 up to today !
(By now, this has evolved into one of world's greatest STCCG pages. Go to http://www.wolfe.net/~conner/STCCG.html for the main menu. About everything is either there or linked to. Good job!)
Wesley Crusher, the new STCCG Lord
"A couple of lightyears can't keep good friends apart"