A card they obviously had to make. But then, couldn't it have done something better ?
Use #2: Add an AU icon. Better. I could need that to seed a personnel under a cryo... NOT! It only works on cards in play, so again, zip. Or, I could use the extra AU to add to the staffing requirements of a good AU ship. Hmm. Shouldn't I rather put another AU personnel in my deck instead? One that has an AU icon like the mask can give, but also adds some skills and attributes and does not even cost me a turn when I have a Red Alert? Grmph.
But there is still one situation left open. What if I want to remove the staffing requirements from one of my ships to stop it from moving ? Which of course only applies when my ship is controlled by something nasty like Cytherians, as otherwise I can just stop. Hmm. Cytherians or Incoming message? Why should I delay getting rid of the nasty if I cannot remove it anyway ? And even if I would, why not just use an Emergency Transporter Armband and beam somebody off at the nearest planet ? Zero, fourth time.
And that is the final rating for myself (you'll find some disagreement from others) Zero. Err, One, to go by the rules.
Wesley's rating: 1.0 Cole's rating: 1.0 Conner's rating: 5.5 (?) Hal's rating: 9.5 (You did that to tease me ?) Heather's rating: 4.0 Jack's rating: 7.6 (Quote: "I actually use it" ?!?!?) John's rating: 5.0 Lore's rating: 9.0 (Quote:" Almost necessary for AU") Movar's rating: 5.0 Ray's rating: 3.5 Serge's rating: 2.0 ("Favorite combo:") Tony's rating: 2.0 ---------------------- AVERAGE RATING: 4.6
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Wesley Crusher, the new STCCG Lord
"A couple of lightyears can't keep good friends apart"