Magic has (sorry: had) its Atog and ST:CCG didn't want to leave out the chance to include an equally hated card:
Other ways to play a K'Tesh if I really want to? Two.
Now if there only were a range enhancer card...
Alternatives? One. Uncommon, though. Use Dr. Reyga. An extra SCIENCE, an extra Astrophysics, and a Staff Star. Not universal though and he can be killed...
Now that redshirt thing I talked about. Remember Holograms cannot be killed,
abducted, etc. They can only be deactivated. So if you really need to red-
shirt (no better ideas?) use them. Holo #1 beam down, suck dilemma, get
deactivated and return to ship. Remainder of ship crew is still unstopped,
so send Holo #2, suck dilemma...
Repeat until all dilemmas are gone. Solve mission.
Works best for Romulans, as they have two not-so-useless common Holo cards,
but two or three K'Teshs can do the same trick.
Of course don't try this with me. A simple Holographic ruse or Shaka will nullify this idea of yours and once your crew is down there... (grin)
Wesley's rating: 3.0 Conner's rating: 0.5 (Uh, 1.0 that is) Phil's rating: 8.0 Mike's rating: 6.4 ---------------------- AVERAGE RATING: 4.7
With all back issues from #1 up to today ! Even the long-lost #13 is there!
Wesley Crusher, the new STCCG Lord
"A couple of lightyears can't keep good friends apart"