Wesley's STCCG card of the day #395

Hi, folks,

before I head off to Vegas to give my cards a serious workout, let's quickly take a look at this:


Interrupt/Event, ultra-rare FJ.
Interrupt: If any mug (what ain't Swedish) just got iced and there weren't no witnesses, finger any udda mug what's woikin' for da same boss. Put da bag on 'im.
Event: Plays on da table. The udda boss' next mug what shows up has gotta be universal or hologrammatical den put dis card outta commission (No duplicatin' dis here event.)

Wow, first card in English many native English speakers don't understand at all. I already see the rules questions (Hi Major ;-) ) Let's translate and check what we can do:

Interrupt: If any non-Borg personnel just died alone, take any other personnel belonging to the same player captive.

So much for the LocaR'Mor deck! This design built around redshirts and two important characters has just received a big dampener. Send your us***s (Hi Mot ;-) ) Takket to clear out a Dilemma or two for you and POOF (Hi Puff ;-) ), there goes your R'Mor. So if you plan on doing some redshirting, you'd better stock a few Rescue Captives so you can get your core crew back once you're done clearing Dilemmas.

But we can also get sneaky. Assuming we want to do some redshirting, why not score a few points off our dead (and in the process get a personnel back to the place we want to have him)? As soon as one of our guys bites the dust, play a Business card to capture one of your own people (preferably the vital character who just hit a Love Interest). Play an Interrogation on him, score 10 and put him back on your outpost. Especially useful whey you're stuck at 99 (Hi Tebok ;-) ).

Event: Play on table. The next personnel opponent reports must be universal or a hologram. (Not duplicatable as an Event)

Goodbye Bridge Crew deck! No universal personnel might as well mean no personnel at all if you get stuck with this against you. So at least keep that Vekor and your backup STA handy (or of course a Holo - Hi Tomek ;-) ) Of course this variant of the card is pretty straightforward. The less universal crew your opponent has, the more vulnerable he is. And you can always Palor this card back once or twice for the case she really had a universal crewmember hidden somewhere. At some point she'll run out of universals and sit there with that disappointed look on her face (Hi Dr. R'Mor ;-) )

Overall a card that hoses two strategies and thus does not suffer from the "Yes it's powerful, but it requires my opponent to play a certain tactic" problem. I can almost see the uses for the puzzle-makers (Hi, Sirna ;-) ) as well, with a card this complex I'm sure you'll find a lot of uses...

Favorite combo(s):

Wesley's rating:                9.5
Allen's rating:                 9.1
Cpt. Stasis' rating:            8.5
Cpt. Targ's rating:             9.0
Data's rating:                  7.9
Dr. R'Mor's rating:             9.6
Hal's rating:                   9.6
Mot's rating:                   9.9
Nanite's rating:                9.0
Picarde's rating:               8.0
Ranger's rating:                8.9
Rothspar's rating:              8.5
Tebok's rating:                 7.5
Tony's rating:                  9.0
AVERAGE RATING:                 8.9

Bonus riddle: Which "Hi" in this article doesn't fit the others? ;-)

Please direct all email concerning card of the day to: crusher@kiss.de

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Wesley Crusher
Temporarily immortal STCCG Lord

"A couple of lightyears can't keep good friends apart"