Wesley's STCCG card of the day #375

Hi, folks,

375 is a special number and about as special is the Internet Expansion IV. More submissions than ever, better ideas than ever and more reviews than ever.

I promised you mini-reviews of the runner-ups from #11 to 20. This is not going to happen. Instead I passed those to Dr. Telek R'Mor for full and extensive reviewing so everyone who got their card up to the rating ballot will receive a full review !

On to business:

10th place - (oops, my own, what a shame)


Mission, Fed / Kli / Car, Planet, Span 3. Score X
SECURITY + STRENGTH > 19. X = 60 divided by number of people in away team.
"Somewhere in Delta Quadrant: Find a way off a Kazon Training Planet"
Yep, a weird mission. As if I could ever do an Internet Expansion without trying to sneak one of those in there ;-)

The fun here is to solve the mission with as small a crew as possible. Obviously the two person case is not that hard (Roga Danar plus any Strength 9 personnel) and in this case the Survival Training Planet is just as good or bad as a Brute Force except that it's easier to solve. However you will of course want to go for the big one. The 60. And for that you'll have to go in with one lone personnel. And this gets us to use a few cards Mot could use in his reviews because they are usually tagged as "useless". How about for example Devidian Foragers? Add the attributes of some discarded personnel to an AU icon crewmember until end of turn? Yeah great. Unless you send Tasha-Alternate (10 with her phaser already) on a survival mission and bag the big 60.

Or, what was that most useless Artifact? Varon-T Disruptor? Yeah, again a 60 for you if in the hands of Tasha, Worf or a disruptor-equipped Governor Worf.

While we're at it and just for fun: 12 Targs at your outpost and then send Governor Worf ;-)

Still not enough? Ask some youthful universal SECURITY officer to do your bidding and boost him with Lower Decks and Humuhumunu... the Fish Well, you're still a few points short, but there are always those weapons. Of course there's one big problem when solving this mission: As soon as you pass the last Dilemma you'll need to be unable to solve so you can reduce your away team size. Or, you need to make sure that when you pass the last Dilemma, you're already down to one or two crew. And any smart oppponent will put something like Shaka-Barclay or even Security Precautions there to make sure you won't just rush in with one lone personnel or with a large but Security-less team. Best defense against stuff like that: Sarjenka. Seed her as fast as possible so you can stop yourself after passing all nasties and get +5 points along the way. Then send your lone brute. And once you're here, all set up and ready to do it, a smart opponent will dash all your ideas with a well-placed Frame of Mind.

Not an easy card to play correctly, although you can always use it as a quick low-point artifact hiding place if you need to.

Favorite combo(s):

Wesley's rating:                7.0
Allen's rating:                 6.6
Cpt. Targ's rating:             7.0
Data's rating:                  7.0
Dr. Telek R'Mor's rating:       7.0
EHCCGPP's rating:               4.4
Hal's rating:                   4.0
Humuhumunukunukuapua'a's rtg.:  5.8
John's rating:                  4.0
Jon Walker's rating:            6.5
Jono's rating:                  7.9
Locutus' rating:                6.9
Mot's rating:                   9.5
Nanite's rating:                7.0
Picarde's rating:               4.0
Ranger's rating:                6.0
Rothspar's rating:              ---
Sirna's rating:                 6.0
Tebok's rating:                 7.5
Tony's rating:                  6.0
Worf's rating:                  6.0
AVERAGE RATING:                 6.3

Please direct all email concerning card of the day to: crusher@kiss.de

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Wesley Crusher
Temporarily immortal STCCG Lord

"A couple of lightyears can't keep good friends apart"