after the second weekend of the month has taken its usual toll (yeah, that monthly club meeting had to be organised), I am back for more. More nasty cards that is. Like
Feds have some Archaeology in the rares, Picard, Jack Crusher and Richard Galen are the decent ones here. No mention of this skill whatsoever in the uncommons or commons.
Klingons have three uncommons and a common with Archaeology of which Koroth and Nu'Daq are good enough to see some play.
Romulans have this skill in two commons, one of which is a Security guy and the other is Galathon (not so great), but they both somewhat suck. Only the Security, Taul, will probably get played as Romulans have no uncommon or rare Security and there are no universal non-aligned Security guys so they might have a lack of Security.
Three more Archaeology come from Non-aligned, Ocett (okay but not great), Baran (Exobiology and Computer Skill - also okay) and Berlingoff Rasmussen (not worth it, the special ability sux...)
So it seems that Romulans lose a lot from this, Federation only gets hurt if the deck is not equipped with lots of Bridge crew (though a cheapo Federation deck will suck against this card) and Klingons have some decent choices to avoid this card (though the player will have to consciously include Archaeology to make sure he'll get the skill in.) But on the other hand, Romulans have the best chance to have Archaeology "by accident" with their Taul.
Now on to the effect. Stopping a player from acquiring artifacts is more than nasty. Especially as you can move in your own Archaeologist or use Uxbrige in the right moment to steal the fruits of your opponent's hard work. And as Archaeology is not that common in any affiliation, this has a fair chance of striking home. But be careful! This one could hurt you as well, as it is a global effect. So timing is once again an important issue with this card. Use it if you have Archaeology (and a decent chance to keep it through all the Dilemmas) or after acquiring your key artifact or maybe at the very beginning if you play a slower deck. And always be prepared to nix it yourself if the situation comes up that you have some crew in the right places and your opponent has uncovered an artifact but cannot take it. Beam down a crewman, play Uxbridge and run away with the loot (you must do this on your turn as otherwise your opponent gets to use personnel cards first).
Good against any artifact-heavy deck, great if you don't play artifacts at all. And gives a new twist to timing.
- Charybdis + several Firestorms seeded under opponent's missions: Very many crew with Archaeology have Integrity <5.
Wesley's rating: 7.5 Cole's rating: 7.0 Conner's rating: --- Heather's rating: 7.5 Jack's rating: 7.8 John's rating: 6.0 Q's rating: 7.5 Ray's rating: --- Tony's rating: 9.0 ---------------------- AVERAGE RATING: 7.5
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Wesley Crusher, the new STCCG Lord
"A couple of lightyears can't keep good friends apart"