Wesley's STCCG card of the day #390


Hi, folks,

yes, I sent out my ratings request too late, so sorry. Sue me ;-) Well, now that I again have a few ratings, let's jump right into something cool. Or is it cool? Arguable.

PARALLAX ARGUERS

Interrupt, common QC.
If that was cool, X=5. OR If you just argued, play an Event card now (X=0). OR Nullifies Parallax Arguers (X=Opponent's Arguers points +5) [X]
"At the Parallax Colony, one couple spent their lives endlessly contradicting each other, despite Alexander's reminding them about the higher... the fewer."
This card was always a cool [5] reason to argue. With just these few words, Decipher cool[10]ly set off the most heated rules argument series [Did I say Argument? Drought Tree. 17] in the history of our game.

In the early days, players had really cool [22] application ideas for the card. The earliest implementation was the nothing-but-arguers deck, inspired by the rule sheet wording that could be misread as that only the player playing the PA would declare what was cool [27] or not. Then came the somewhat more advanced 5-0 deck. Innocently play an Arguer on the first turn stating "It is cool [32] that I might now get a chance to play this great event I have here." If he agrees, fine, grab the 5, if not, put a cool [37] smile on your face and play Kivas, followed by more Arguers. Unless your opponent stays cool [42 - hey that's a cool [47] number] you will get to score points at some time. Hey, and 5-0 is also a win.

Of course these don't win you a tourney. But then, there were sneakier applications. Scenario: Tourney. Opponent plays something obviously legal on turn 1. You say "Hey, you can't do that". Unless he's really cool [52] and calls the judge, he'll reply "Sure can". You say "No", he says "Yes" and that's an Argument. Red Alert and on turn one you plop down your entire crew. Cool [57].

Okay, the last one is now (thankfully) forbidden. Arguments [Oh, while we're at it: Plant another tree - 64] can now only be counted for the PA if the subject of the argument is whether something was cool [69] or uncool.

So the PA remains a card that leaves the opponent a nasty choice - allow you a free 5 points or a free Event play. Throw Event wrenches into your opponent's plans at Interrupt speed or just get out that Kivas without losing a turn. But nonetheless as a speed card, the PA has only limited use. True, you get an extra card play, but the bottleneck of an STCCG deck is often not the card play but the draw. And in this respect, the PA can be as cool [74] as it wants to, it just costs you a draw. Not so hot [Waitasec, not so hot means the same as cool. 79]

Of course you can always hope for these games where not only you but also your opponent have a few PA in the deck. Your opponent does something and declares it cool [so he also gets 5] and you agree that that is really cool, but it would be even cooler that you now get 10 for nullifying his PA [89]. Not to be outdone, your opponent throws another PA [back to 79, and him to 15] your way which you counter - you guess it - with a fourth PA [99]. Oh, 99? Tebok will definitely confirm that this is a cool number ;-) [104].


Favorite combo(s):
Ratings for : PARALLAX ARGUERS

Wesley's rating:               CO.OL (Okay, that's 5 of course)
Allen's rating:                10.0
Cpt. Targ's rating:             8.0
Dr. R'Mor's rating:             5.5
EHCCGPP's rating:               5.5
Gowron's rating:                9.5
Hal's rating:                   8.3
Locutus' rating:                ---
Mot's rating:                   8.0 
Picarde's rating:              10.0
Ranger's rating:                6.5
Rothspar's rating:              7.0
Sirol's rating:                 5.0
Tebok's rating:                 8.0
Tony's rating:                  8.0
Vox's rating:                   8.0
----------------------          
AVERAGE RATING:                 7.3

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LLAP,

Wesley Crusher
Temporarily immortal STCCG Lord

"A couple of lightyears can't keep good friends apart"