Wesley's STCCG card of the day #384


I'm back from my weekend vacation, just in time for the bronze medal winner. And hopefully our EHW will hold together for a few more COTDs..

<activating the Emergency Holographic Wesley with crossed fingers>


Hi, folks,

what do you get if you cross a Rogue Borg with a Coalescent Organism?

This:

Internet Expansion IV, 3rd place, by James Kerrigan

INTRUDER

Dilemma Planet/Space, Rare.
Plays as a personnel. Attacks one of your personnel present (random selection), at the end of each of your turns. After three full turns uses one of your Equipment present (Random selection), as his own. No Leadership is required, does not stop crew/away team. Discard if 3 Security present. Strength=8.
"Intruders often attack crews and away teams one by one, and steal weapons."
An interesting variant on both the Rogue Borg theme and the Coalescent Organism. Intruder is placed on the ship and starts battling each turn. Thus, if you don't have any personnel with STRENGTH > 8 you'll lose all your crew.
......
A*#!$afd
NO CARRIER
<the Holo-Projector fizzles out, bellowing smoke and sparking in that wonderful Star Trek tradition>
---
[Hmm.. seems that's the end of the line, folks. Wes warned me this might happen. So looks like I get to finish. Oh darn. :)]

This was my personal favorite from this year's offerings, since it's a cool concept with great play potential. And, it's our first true-blue Fed killer.

That's right - finally, we have a killer that targets our Fed's weak spot - STRENGTH. And while there there is Worf, Data and the STAs to help out, the Intruder will continue to pick people off until you're lucky enough to have the Intruder attack them. Teams without those folks (or perhaps your android's been disabled?) will be forced to evacuate or lose the entire team.

The Romulans and Klingons won't have nearly as much trouble with this dilemma, and the STAs take a bite out it's effectiveness in general. Of course, the 3 SECURITY is the guaranteed killer, but that's something you don't see all that often..

Some other benefits - it's planet/space, so it's always useful. Plus, there's the psychological effect of having someone running amok on your ship. :)


Favorite combo(s):
Ratings for Intruder:

Wesley's rating:                [.....] sigh
Allen's rating:                 9.4
Cpt. Targ's rating:             7.0
Data's rating:                  8.0
Dr. R'Mor's rating:             6.9  
EHCCGPP's rating:               7.0
Hal's rating:                   7.0
Humuhumunukunukuapua'a's rtg.:  1.8
John's rating:                  3.5
Jon Walker's rating:            7.5
Jono's rating:                  5.7
Locutus' rating:                9.2
Mot's rating:                   6.0
Nanite's rating:                8.5
Picarde's rating:               7.5
Ranger's rating:                6.4
Rothspar's rating:              7.5
Sirna's rating:                 4.0
Tebok's rating:                 7.5
Tony's rating:                  8.7
Worf's rating:                  5.0
----------------------          
AVERAGE RATING:                 6.7

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LLAP,

Wesley Crusher
Temporarily immortal STCCG Lord (on vacation)

"A couple of lightyears can't keep good friends apart"

and

Allen Gould
The STCCG Lord's temp :)

(This one's dedicated to Puff - just cause)
"Never tick off a dragon, for you are crunchy and taste good with ketchup"