fate puts the two original STCCG online players right next to each other in IE4 ratings:
9th Place - Author: Tebok
Retrieve a Q's Planet from your tent and seed it with one card, not too far away from one of your ships, but not too far from one of your opponent's either. He will assume your seed is an Artifact and try to steal it. Of course he'll run into your Holo Ruse and you get the personnel you want to get.
And this really means personnel you want to get. Even if you have no sensible cards in your discard (let's say Amarie, Mot and Alex Rozhenko), you get three skills you just needed. Plus potentially more if the personnel that went to the discard were originally worth something. Oh, you play one of those decks where you don't lose any personnel? Hey, what a place to use Trust Me (and then a few Temporal rifts to drive out those Amandas). Suddenly you can choose the crew to report from your entire collection. Great for an Espionage deck (you remember that concept, dear Mot? ;-) )
A card I like - hard to use but potentially very powerful. And it gives a constructive purpose to cards that would otherwise have to be reviewed by my dear Biloan colleague and no I won't mention that word. Utter Silence Emanates (from) Lips Eternally Safely Sealed... ;-)
Wesley's rating: 6.5 Allen's rating: 7.4 Cpt. Targ's rating: 8.0 Data's rating: 8.0 Dr. R'Mor's rating: 7.7 EHCCGPP's rating: 8.0 Hal's rating: 5.0 Humuhumunukunukuapua'a's rtg.: 3.0 John's rating: 9.0 Jon Walker's rating: 7.0 Jono's rating: 4.4 Locutus' rating: 6.0 Mot's rating: 8.5 Nanite's rating: 8.0 Picarde's rating: 5.5 Ranger's rating: 6.9 Rothspar's rating: 7.0 Sirna's rating: 5.0 Tebok's rating: 7.0 Tony's rating: 7.5 Worf's rating: 1.0 ---------------------- AVERAGE RATING: 6.5
Wow, a 1 and a 9... Didn't see that big a span for a looong time. Guess those new raters are really bringing back some life into that system where all those oldtimers get stuck between 6 and 8 ;-)
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