Subject: Wesley's STCCG card of the day #374 Hi, folks, welcome to another installment in this more and more inaccurately named strategy series on STCCG ;-) MADRED Personnel, rare QC Integrity 1 Cunning 8 Strength 6 OFFICER, SECURITY x2, Once per turn, may add 1 to Interrogation or Torture if at your outpost. Command Star (*) "Gul Madred, Cardassian Officer in the Obsidian Order. Specializes in prisoner interrogation. Tortured Jean-Luc Picard time after time in 2369." A personnel with two disticnt uses. One is the good old dual classification you can carry around to overcome Dilemmas or feed classification-hungry Artifacts. But somehow for this purpose alone, Madred would not be the ideal candidate as Zon can just do the same job. However you might be playing without AU cards, so Madred is at least an alternative for this case. But there are a few more situations in which Madred might be handy: - Security Precautions. You don't play with weapons (who does) and you don't want to run in there with androids rightfully fearing the obvious continuation of that episode in the form of a finger puzzle. Well, Madred can provide 2 of the 3 Security. - Space decks. You don't need Zon's Guaramba and anti-Nausicaan ability here. So you can as well take the second SECURITY. - Cardassian trap. Well, don't forget that card. Madred is the ideal Security Officer for any team afraid of Cardie traps. The second use involves playing Madred not as a personnel but as an Event. You just put him at your outpost and let him sit there. Then you get a captive from somewhere and play Interrogation. Oh, and while you're at it, you also do something to prevent your opponent from just giving you the 10. Like scoring 90 points before you do this entire thing. Great use ? Yes. Exactly. The usual benefit you'll gain from this is to provide an incentive for your opponent to give you the 10 from the Interrogation. As if his crewmember were not incentive enough. Let's forget the second use here. Madred is a solid double SECURITY for a space deck and can in a tight situation even lead a battle. He might just be a good tent card for decks relying on Q's planet (to get around that Security Precautions). Otherwise, not too remarkable. Just your average cruel, brute and uncivilized Cardassian ;-) Favorite combo(s): - Hmmm, do I have to ? Okay, Madred and Torture. I don't know what Torture does, but it can't be worse than Interrogation for combo possibilities here ;-) Ratings for : MADRED Wesley's rating: 6.0 Allen's rating: 8.3 Cole's rating: 6.5 Cpt. Stasis' rating: 5.0 Cpt. Targ's rating: 6.5 Data's rating: 6.8 Drew's rating: 8.2 EHCCGPP's rating: 6.7 Hal's rating: 6.7 Jack's rating: 6.9 Locutus' rating: 6.0 Mot's rating: 7.5 Nanite's rating: 6.0 Nog's rating: 7.0 Picarde's rating: --- Ranger's rating: 8.0 Rothspar's rating: 6.0 Tebok's rating: 7.0 Tony's rating: 6.9 ---------------------- AVERAGE RATING: 6.8 Interesting that 3 raters thought I had already done this card. I searched the archive twice, but only found Zon ;-) Please direct all email concerning card of the day to: crusher@kiss.de Visit the Web Page! http://www.worldonline.nl/~ldp/COTD.html (for best indexing - all cards crosslinked) With all back issues from #1 up to today ! LLAP, Wesley Crusher Temporarily immortal STCCG Lord "A couple of lightyears can't keep good friends apart" ------------------------------------------------------------------------