Wesley's STCCG card of the day #369


Hi, folks,

in a fit of masochism, I'm going to write a new COTD today...

KLINGON PAINSTIK

Interrupt, uncommon QC.
Return your Arbiter of Succession to your hand at any time, nullifying its points. OR One unique personnel just killed may not be reported for duty again by any player.
"Device employed to verify death in the Sonchi ritual. Also used in the nentay (Rite of Ascension) to test courage. Can make a two-ton Rectyne monopod jump 5 meters."
Um, two purposes, right? And both absoluuuuuutely great. Er, almost ;-)

Number one: Prevent your opponent from gaining ten points off your Arbiter of Succession when he's just about to kill your new High Council Leader. Well, only problem, you need to do that before the game action triggering the death occurs. So you can't wait until the Dilemma that might kill your leader resolves (or even until you can see what it is), but you will have to use the Painstik in advance. The only situation in which this might be sensible is if you are really desperate and need your council leader to help in a mission attempt and you have a spare weakling on whom to play the Arbiter again later. But what style are you playing that you used the Arbiter that early? Why didn't you wait in the first place? Nah, not a reason to include this in a deck.

Second, a unique personnel just killed may not be reported again. This might just prove marginally useful. Not so much if your opponent loses a vital crew card (use a Countermanda to thwart his Res-Q plans, which excludes up to three crew from resurrection and makes him waste the turn for Res-Q), but if you lose a non-aligned power guy (Roga Danar or Dathon) and your opponent hasn't reported the same personnel yet. Dathon might just be the prime target, many players have him in their Q's tent to get rid of those pesky Shakas. And I might even recommend that use were it not for the "just" killed bit. You lose your Dathon and now use the Painstik to prevent your opponent from playing his. I think he's now going to use that Q's Tent for something more constructive ;-)

The only situation in which the Painstik can become really interesting is if you know exactly what deck your Cons- errr opponent is playing. Report his key personnel early (including it in your deck as an off-affiliation and usin a neutral outpost) and redshirt it. Then laugh.


Favorite combo(s):
Ratings for : KLINGON PAINSTIK

Wesley's rating:                2.5
Allen's rating:                 4.5
Cole's rating:                  6.0
Cpt. Stasis' rating:            9.0
Cpt. Targ's rating:             6.5
Data's rating:                  7.0
Drew's rating:                  5.3
EHCCGPP's rating:               5.0
Hal's rating:                   6.0
Jack's rating:                  6.9
Locutus' rating:                5.5
Mot's rating:                   2.0
Nanite's rating:                6.5
Nog's rating:                   7.0
Picarde's rating:               --- (he obviously misunderstood the card)
Ranger's rating:                6.0
Rothspar's rating:              7.5
Tebok's rating:                 5.0 (Cute typo: "A total waist".?!?!?)
Tony's rating:                  6.5
----------------------          
AVERAGE RATING:                 6.0

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LLAP,

Wesley Crusher
Temporarily immortal STCCG Lord

"A couple of lightyears can't keep good friends apart"