there are cards that punish Redshirting and cards that punish mega-teams. And there's one card that punishes both.
So as a one-shot Dilemma the Animal Things are way too weak and I could find a truckload of better stuff. Maybe the reseed clause helps out a bit. Maybe. So I first assume your opponent is a notorious redshirter or the kind that starts no mission attempt with less than 10 crew. And then I assume you put the Animal things under the right mission to hit at least once.
At this point you get to reseed it under a different mission, last, so it will be encountered first. Oh great. If your opponent really has a redshirting strategy, he'll send another redshirt and send your Animal Things packing to yet another planet. And if he has a large crew strategy - well what should stop him from using a Genetronic Replicator and laughing about your Animal things? Maybe the fact that he gets stopped. Okay. That might actually work, stopping your large-crew opponent more than once with one Dilemma.
This of course requires your opponent playing a big-crew planet deck. And you know how much I like cards that are only effective if your opponent plays a very specific kind of deck or combo. You can't even put this one in a tent because it's a seed card. Yep. Great. Really. Where's my Armus?
Wesley's rating: 4.0 Allen's rating: 7.0 Cole's rating: 3.0 Cpt. Stasis' rating: 8.5 Data's rating: 7.0 Drew's rating: 5.2 Gowron's rating: 8.3 Hal's rating: --- Jack's rating: 6.5 Locutus' rating: 7.0 Mot's rating: 8.0 Nanite's rating: 8.0 Nog's rating: 6.5 Nouwa's rating: 6.0 Picarde's rating: 8.0 Q's rating: 8.0 Rothspar's rating: 6.7 Tania's rating: 7.0 Tebok's rating: 6.6 Tony's rating: 7.5 ---------------------- AVERAGE RATING: 6.8
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Wesley Crusher
Temporarily immortal STCCG Lord
"A couple of lightyears can't keep good friends apart"