now here's the bronze medalist. Another card that, if it were ever made, would force Decipher to find a very small font...
Author:RockoLuvr
3rd place/22 points
Next, the dual affiliation personnel. These are obviously badly screwed as very few players play a three-affiliation deck and they no longer match any of their surrounding affiliations. And with the way the mission affiliations change, Major Rakal and her friends won't even be able to solve any now-Klingon missions (except for Qualor II which now also should be read as "all non-Klingon...") seeded by her player, after all, that player will probably be playing R/F.
But the heaviest problem is the fact that now all missions are off-color for their respective players. Romulans might have the easiest time with their ability to espionage the now-Federation missions, Feds might at least achieve something if they have solid non-aligned support (who hasn't?) but our Klingon friends are absolutely paralyzed (how are they to espionage against Romulans???)
Which leads us to the best application of this card: Drop it into a Romulan Fedspionage deck and play a healthy amount of non-aligned crew (at least 60% of your personnel cards). If your opponent plays Fed, you can solve his now N-A missions, if he's a Rommie too, you can espionage against any mission and if he's a Klingon you have a very easy time stealing his missions. And in any case, unless your opponent also has some Espionage capability, he'll be completely stalled. (Oh, there might be an even better application in the future: Play one of the new affiliations to come. They are unaffected and your oppo- nent is the only one who gets screwed.)
So far so good. Now please somebody tell me how to fit the entire text on a card.
Wesley's rating: 9.0 Allen's rating: 5.5 Cpt. Stasis' rating: 3.0 Cole's rating: 8.0 Dave's rating: 9.9 Drew's rating: 9.8 Greg's rating: 9.0 Hal's rating: 10.0<-- We don't see too many of these Jack's rating: 7.5 Jonathan's rating: 6.3 Locutus' rating: 8.0 Mot's rating: 8.0 Nouwa's rating: 5.0 Picarde's rating: 7.0 Ranger's rating: 9.0 Tania's rating: 5.0 Tebok's rating: 4.0 Tony's rating: 9.0 ----------------------------------- AVERAGE RATING: 7.4
Author:Justin Kaufman
11th place/15 points
A Palor for ships with the additional ability to get a ship that was damaged at the wrong corner of the galaxy back to your outpost pretty quickly. Not that strong.
Author:The Chris
19th place/3rd round card
A great idea, but the card tracing involved is pretty heavy and as there are only two (usually soon pretty bad) cards to choose from, there won't be too much of a game effect.
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