some more dreaming now that we can officially and graphically dream again by sending our stuff to Decipher - yes, they made their Dream Card webpage a reality! (Check out the first STCCG card over there...)
And here's today's dream being IE3'd:
Author: Tiree
6th place / 20 points
Actually, the Temporal Investigations Bureau proved to be quite inspiring as I got three cards referring to that institution, two of them pretty similar (and weaker), plus this here. The first function is practically a Temporal Narcosis, but with two differences. You have different "side cards" next to the Horga'hn and the function is different in multiplayer games as it is not that you gain an extra turn but a target opponent fulfilling the condition has to skip one turn.
As with the narcosis, you don't need the card in your hand when the opponent uses the trigger card. Any time after the opponent uses one of the three cards mentioned, you can call a Temporal Investigation and exploit the fact that your opponent will now be somewhat paralyzed. If you could now get him to use a Temporal Rift... BTW: You can use multiples of this on just one Rift or Horga'hn.
But this is one of the cards that relies on your opponent doing something specific to work. And most of these have a side use so the card won't exactly be dead meat in your hand. So does this one, returning an AU card to opponent's hand. And that's a pretty good side use considering that few people actually play without AU stuff. One of the best targets is Lakanta, just before your opponent tries to wrap around the edge of the spaceline. Or, also not bad, Major Rakal when your opponent thinks he could use her to snatch your Fed missions. And even better, if you have a good memory for what Dilemmas you seeded where you might be able to get rid of the one personnel your opponent would desperately have needed to pass a nasty Dilemma on the mission he just foolishly attempted. Barclay's Disease might do the job if you can just send his Beverly Picard back home... But that's not all! There's a verrrrrry nasty use if your opponent happens to play the wrong card. How do you think he will feel if you return his fully staffed Future Enterprise, loaded with 11 crew members, conveniently parked at a space location, to his hand? (His crew does not have space suits X-I ) That'll teach them to use Ultra-rares! Fair primary use, great side use if you can pull it off. Cool card. (Captain, now you might understand why your Temporal Investigation variant did not make it...)
Wesley's rating: 9.0 Allen's rating: 4.0 Cole's rating: 7.0 Dave's rating: 7.5 Drew's rating: 7.8 Greg's rating: 5.5 Hal's rating: 6.1 Jack's rating: 7.5 Jonathan's rating: 7.5 Locutus' rating: 8.5 Mot's rating: 9.0 Nouwa's rating: 8.0 Picarde's rating: 7.0 Ranger's rating: 7.5 Tania's rating: 7.0 Tebok's rating: 7.5 Tony's rating: 9.0 ---------------------- AVERAGE RATING: 7.4
Author: Locutus
14th place / 11.68 points (*)
A good addition to Romulan decks, makes three good personnel accessible to them, plus they can seed a second outpost and steal Klingon missions.Has more potential than it looks like at first glance.
Author: Nouwa
22nd place / 3rd round
This was a little too hard to overcome - the combination of an ENGINEER- typical skill with a MEDICAL or SCIENCE related skill on one card is too rare for this powerful effect.
(*) fractional points are caused by the person submitting the card being a rater. To avoid any influencing of one's own cards, the vote of a person on his or her own card was always set to the average of all other votes on this card.
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Wesley Crusher
Temporarily immortal STCCG Lord
"A couple of lightyears can't keep good friends apart"