Wesley's STCCG card of the day #334


Hi, folks,

before I get even more questions on that: No, I don't know either where to get Internet Expansion packs because, bluntly put, they do not exist. These cards are a collection of the best Dream Cards from the 'net and yes, I think those Decipher guys read this stuff ;-)

Okay, with that being out of the way, let's continue our Internet Expansion III business with the second (and last) card pair submission:

Author: Matt Kerrigan
7th place / 18 points

COMMANDER PICARD

Personnel,Romulan/Federation,Rare.
Integrity 9
Cunning 8
Strength 6
Officer.
*Romulan: Diplomacy, Archaeology, Navigation.
*Federation: Music, Leadership, Honor.
All attributes +3 if Subcommander Data present. Command Star(*), AU icon.
"While JEAN-LUC PICARD was on Romulus he had to disguise as a Romulan. Assisted Spock to unite Romulus and Vulcan."

SUBCOMMANDER DATA

Personnel,Romulan/Federation,Rare.
Integrity 7
Cunning 12
Strength 12
Officer.
*Romulan, Computer Skill, Engineer, Exobiology.
*Federation, Computer Skill, AstroPhysics, Music. Command Star(*), AU icon. "While DATA was on Romulus he had to disguise as a Romulan. Stood out in the crowd."

(Note: The CAPS in the lore mean boldfaced, i.e. persona rule)


A cute couple and well designed. Essentially, Matt has split Picard and Data in halves, one suited to be Romulan, one for Federation. Look at the skills, if you'd add the skills of both affiliations, you'd get the original complements. Thus, these cards are neither overpowered nor too weak. An interesting thing happens when you check the space / planet suitability of the skills. Our Captain is quite acceptable on planets when Fed and better in space when Romulan, with Data, this is exactly reversed so the couple will retain a similar overall power regardless of whether you play space or planet missions.

The best place for these two Rakal-like duals is of course a Romulan deck designed to also solve Federation missions by stealing them, although they could also be well used as pure Romulans with still-decent skills and the additional ability to suddenly mutate into musicians for a Ressikan Flute. Just make sure that, whatever way you choose, you have enough non-aligned support crew and non-aligned ships, too. (Actually, these two, with Rakal and DeSeve would make a nice two-color deck basis - that deck would not have a single pure Romulan or Federation character.)

The attribute burst on Subcmdr. Data ? I don't know, to be exact. Data has such good attributes that he does not need the 3 extra points, but the odd number 15 could prove to be rather painful in the context of Hunter Gangs.

Matt: You delivered a pair of well-thought and balanced cards. Good work!


Favorite combo(s):
Ratings for :           CMDR PICARD/SUBCMDR. DATA

Wesley's rating:                8.0/ 8.5
Allen's rating:                 6.0/ 6.0
Cole's rating:                  8.5/ 8.5
Cpt. Stasis' rating:            7.0/ 7.0
Dave's rating:                  5.5/ 5.5 
Drew's rating:                  5.5/ 5.5
Greg's rating:                  9.0/ 7.5
Hal's rating:                   8.9/ 8.9
Jack's rating:                  6.8/ 6.8
Jonathan's rating:              6.0/ 6.0
Locutus' rating:                7.5/ 7.5
Mot's rating:                   7.6/ 7.6
Nouwa's rating:                 8.0/ 8.0
Picarde's rating:               7.5/ 7.5
Ranger's rating:                7.0/ 7.0
Tania's rating:                 8.5/ 8.5
Tebok's rating:                 6.0/ 6.0
Tony's rating:                  5.0/ 5.0
----------------------          
AVERAGE RATING:                 7.2/ 7.1

And here's the bonus cards...

Author:DustMan
15th place / 10 points

THE HEAD

Event
Play's on ship. One personnel(Random choice) disabled for one turn. On next turn, another personnel(Random choice) is disabled for one turn, etc.
"Even in the 24th Century, Humans are required to take time out to fulfill a basic function of human life."

Just plain fun with one crewman visiting the bathroom every turn.

Author: Puff the Magic Dragon
23rd place / 3rd round

TO HELL WITH OUR ORDERS

Interrupt, rare
Plays on one Federation ship they may engage battle this turn and next but lose 5 points OR Play on one ship where it may move triple range towards any Borg Ship this turn. Ship may do nothing but chase after Borg Ship until either ship destroyed, ship may attack Borg Ship if otherwise unable.
"During patrol of the Romulan neutral zone in 2373, Data expressed the crews displeasure over their mission, while the rest of the federation engaged a Borg ship."

Maybe a little to powerful in conjunction with Borg ship to eliminate opponent's ships... Also, a few characters too long in the game text (I guess it would make an extra size card ;-) )


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LLAP,

Wesley Crusher
Temporarily immortal STCCG Lord

"A couple of lightyears can't keep good friends apart"