Wesley's STCCG card of the day #331


Hi, folks,

two issues to Internet Expansion III so get yourself ready... (I'll have a few notes about that at the bottom) But first, this cool card:

FRIGID

Q-Event, uncommon QC.
Plays on table. The next time you play an Interrupt card during opponent's turn, opponent may place this event on any one of your SECURITY personnel in play. Personnel is in stasis until any Q-Flash then discard event. May be nullified by Fire Sculptor.
"'SILENCE!'"
A nuisance, especially if it occurs in multiples and is played well. Remember that the "until any Q-Flash" only starts to count when the card is triggered by playing an Interrupt. So if your opponent has several of them ready, you'll not only lose one, but several SECURITY for some time (which could well mean all your SECURITY). Baaad thing if your opponent prefers to play the combo Barclay's Disease + Q-Flash under several missions, preceded by a wall Dilemma if she's really smart. Regardless how badly you'd like to get your SECURITY back, you'll be screwed unless you have at least three of them in your deck...
...while she just sits there and exploits her flourishing Colony. Worst case scenario, of course. After all, there aren't that many Interrupts you'd desperately want to play on your opponent's turn. One notable exception is Q2, which your opponent can force you to use on her turn unless of course you'd rather lose your events to Kevins. Brain Drain is another one, it just doesn't help too much if played on your turn.

So what is Frigid really good for? It's a nasty threat that adds a "casting cost" to some of the better interrupts that can really screw with your ability to overcome dilemmas and/or do missions. One or three of them in an otherwise well-balanced Q-Continuum can give your opponent a few unusable cards - regardless whether she decides to trigger the effect or rather hold back with her interrupts. Maybe not the best Q-card, but a psych effect that can give your opponent a headache when confronted with the decisions.


Favorite combo(s):
Ratings for : FRIGID

Wesley's rating:                6.5
Allen's rating:                 5.5
Cole's rating:                  6.8
Data's rating:                  7.0
Drew's rating:                  4.3
Gowron's rating:                6.1
Hal's rating:                   5.9
Jack's rating:                  6.4
Mot's rating:                   5.0
Nanite's rating:                8.0
Nog's rating:                   6.0
Nouwa's rating:                 6.0
Picarde's rating:               5.5
Q's rating:                     ---
Ranger's rating:                5.5
Rothspar's rating:              5.5
Tania's rating:                 5.5
Tebok's rating:                 7.5
Tony's rating:                  9.5
----------------------          
AVERAGE RATING:                 6.2

And now for the promised IE3 preview:

There will be 8 reviews, from #333 to #340. But, as I have received many great suggestions, I will not publish only 8 but 24 cards! The top 8 will be the real COTDs (and members of the elusive Internet Expansion), but I'll put two more ideas at the bottom of each issue, without comments and just because they almost made it, after all, ranking 24th in a 120+ entry contest is not that bad.

BTW, to wet your mouths a little more, the 8 that made it are 2 Interrupts, 1 Mission, 1 Event/Artifact pair, 1 Doorway, 1 Personnel, 1 Dilemma and 1 Outpost! Yeah, that means about everything except a ship. Okay, that's enough for now...

Please direct all email concerning card of the day to: crusher@kiss.de

Visit the Web Page!

http://www.worldonline.nl/~ldp/COTD.html
(for best indexing - all cards crosslinked)

With all back issues from #1 up to today !


LLAP,

Wesley Crusher
Temporarily immortal STCCG Lord

"A couple of lightyears can't keep good friends apart"