two issues to Internet Expansion III so get yourself ready... (I'll have a few notes about that at the bottom) But first, this cool card:
So what is Frigid really good for? It's a nasty threat that adds a "casting cost" to some of the better interrupts that can really screw with your ability to overcome dilemmas and/or do missions. One or three of them in an otherwise well-balanced Q-Continuum can give your opponent a few unusable cards - regardless whether she decides to trigger the effect or rather hold back with her interrupts. Maybe not the best Q-card, but a psych effect that can give your opponent a headache when confronted with the decisions.
Wesley's rating: 6.5 Allen's rating: 5.5 Cole's rating: 6.8 Data's rating: 7.0 Drew's rating: 4.3 Gowron's rating: 6.1 Hal's rating: 5.9 Jack's rating: 6.4 Mot's rating: 5.0 Nanite's rating: 8.0 Nog's rating: 6.0 Nouwa's rating: 6.0 Picarde's rating: 5.5 Q's rating: --- Ranger's rating: 5.5 Rothspar's rating: 5.5 Tania's rating: 5.5 Tebok's rating: 7.5 Tony's rating: 9.5 ---------------------- AVERAGE RATING: 6.2
There will be 8 reviews, from #333 to #340. But, as I have received many great suggestions, I will not publish only 8 but 24 cards! The top 8 will be the real COTDs (and members of the elusive Internet Expansion), but I'll put two more ideas at the bottom of each issue, without comments and just because they almost made it, after all, ranking 24th in a 120+ entry contest is not that bad.
BTW, to wet your mouths a little more, the 8 that made it are 2 Interrupts, 1 Mission, 1 Event/Artifact pair, 1 Doorway, 1 Personnel, 1 Dilemma and 1 Outpost! Yeah, that means about everything except a ship. Okay, that's enough for now...
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http://www.worldonline.nl/~ldp/COTD.html
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With all back issues from #1 up to today !
Wesley Crusher
Temporarily immortal STCCG Lord
"A couple of lightyears can't keep good friends apart"